Bri*_* Oh 18 random rust rust-obsolete
在搜索如何使用Rust生成随机数时,我遇到了以下示例.但是,它似乎没有用......示例似乎没有显示它适用于哪个版本的Rust,所以也许它已经过时了,或者我可能出错了.
// http://static.rust-lang.org/doc/master/std/rand/trait.Rng.html
use std::rand;
use std::rand::Rng;
fn main() {
    let mut rng = rand::task_rng();
    let n: uint = rng.gen_range(0u, 10);
    println!("{}", n);
    let m: float = rng.gen_range(-40.0, 1.3e5);
    println!("{}", m);
}
当我尝试编译它时,会产生以下结果:
test_rand002.rs:6:17: 6:39 error: type `@mut std::rand::IsaacRng` does not
implement any method in scope named `gen_range`
test_rand002.rs:6    let n: uint = rng.gen_range(0u, 10);
                                   ^~~~~~~~~~~~~~~~~~~~~~
test_rand002.rs:8:18: 8:46 error: type `@mut std::rand::IsaacRng` does not
implement any method in scope named `gen_range`
test_rand002.rs:8    let m: float = rng.gen_range(-40.0, 1.3e5);
                                    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
在同一页面(上面)上有另一个例子(如下所示)可以工作.然而,它并没有完全符合我的要求,尽管我可以适应它.
其他例子(有效):
use std::rand;
use std::rand::Rng;
fn main() {
    let mut rng = rand::task_rng();
    let x: uint = rng.gen();
    println!("{}", x);
    println!("{:?}", rng.gen::<(f64, bool)>());
}
如何在给定范围内使用Rust(例如:i64)生成"简单"随机数(例如:0到n)?
Man*_*pen 27
以这种方式为我工作:
extern crate rand; // 0.6.5
use rand::Rng;
fn main() {
    // Generate random number in the range [0, 99]
    let num = rand::thread_rng().gen_range(0, 100);
    println!("{}", num);
}
它会生成0到100之间的随机数.
别忘了将rand依赖项添加到cargo.toml
编辑:生成的随机数在区间[0,99]内
huo*_*uon 16
This has been changing a lot recently (sorry! it's all been me), and in 0.8 it was called gen_integer_range (note the /0.8/ rather than /master/ in the URL, if you are using 0.8 you need to be reading those docs).
A word of warning: .gen_integer_range was entirely incorrect in many ways, the new .gen_range doesn't have incorrectness problems.
Code for master (where .gen_range works fine):
use std::rand::{task_rng, Rng};
fn main() {
    // a number from [-40.0, 13000.0)
    let num: f64 = task_rng().gen_range(-40.0, 1.3e4);
    println!("{}", num);
}
现在生锈是稳定的,可以像这样生成一个随机数:(使用箱子:rand = 0.3和rand = 0.4)
use rand::distributions::{Distribution, Uniform}; // 0.6.5
fn main() {
    let step = Uniform::new(0, 50);
    let mut rng = rand::thread_rng();
    let choice = step.sample(&mut rng);
    println!("{}", choice);
}