在c#中开发类似应用程序的iTunes

Raj*_*ini 6 xcode cocoa-touch itunes-sdk c#-4.0

我需要在c#中开发一个应用程序,它可以在连接到系统时自动检测iPhone并读取iPhone文件系统的特定文件.我基本上希望将此文件从设备自动下载到PC.我使用USBpcap工具表明iTunes使用某种XML格式连接到手机.任何帮助或见解非常感谢.是否有任何可以让我入门的第三方API文档?有些应用程序可以复制iTunes功能,例如Copytrans

是否有Apple提供的协议或API?

我一直在挖掘互联网,发现这个链接为iPhone分层通信.此外,我使用LibUsbDotNet库与USB设备进行通信(示例).任何人都可以建议应该使用哪个EndPoints.

在我看来,我必须在Windows应用程序中实现usbmuxd.它是一种多层协议.必须有一些库实现usbmuxd(我不认为我必须自己实现协议)

我对iTunes通信以及USB通信都不太了解.我正在尽可能多地添加信息(当然还有我在研发中提出的内容).任何帮助都非常感谢.

public static DateTime LastDataEventDate = DateTime.Now;
    public static UsbDevice MyUsbDevice;

    #region SET YOUR USB Vendor and Product ID!

    public static UsbDeviceFinder MyUsbFinder = new UsbDeviceFinder(1452, 4768);

    #endregion

    private void LibUSB()
    {
        ErrorCode ec = ErrorCode.None;

        try
        {
            // Find and open the usb device.
            MyUsbDevice = UsbDevice.OpenUsbDevice(MyUsbFinder);

            // If the device is open and ready
            if (MyUsbDevice == null)
                throw new Exception("Device Not Found.");

            // If this is a "whole" usb device (libusb-win32, linux libusb)
            // it will have an IUsbDevice interface. If not (WinUSB) the 
            // variable will be null indicating this is an interface of a 
            // device.
            IUsbDevice wholeUsbDevice = MyUsbDevice as IUsbDevice;
            if (!ReferenceEquals(wholeUsbDevice, null))
            {
                // This is a "whole" USB device. Before it can be used, 
                // the desired configuration and interface must be selected.

                // Select config #1
                wholeUsbDevice.SetConfiguration(1);

                // Claim interface #0.
                wholeUsbDevice.ClaimInterface(0);
            }

            // open read endpoint 1.
            UsbEndpointReader reader = MyUsbDevice.OpenEndpointReader(ReadEndpointID.Ep03);

            // open write endpoint 1.
            UsbEndpointWriter writer = MyUsbDevice.OpenEndpointWriter(WriteEndpointID.Ep02);


                int bytesWritten;
                ec = writer.Write(usbmux_header.GetBytes(), 2000, out bytesWritten);
                if (ec != ErrorCode.None)
                    throw new Exception(UsbDevice.LastErrorString);

                byte[] readBuffer = new byte[1024];
                while (ec == ErrorCode.None)
                {
                    int bytesRead;

                    // If the device hasn't sent data in the last 100 milliseconds,
                    // a timeout error (ec = IoTimedOut) will occur. 
                    ec = reader.Read(readBuffer, 10000, out bytesRead);

                    if (ec == ErrorCode.Win32Error)
                        throw new Exception("port not open");
                    if (bytesRead == 0)
                        throw new Exception("No more bytes!");

                    // Write that output to the console.
                    Console.Write(Encoding.Default.GetString(readBuffer, 0, bytesRead));
                }

        }
        catch (Exception ex)
        {
            Console.WriteLine();
            Console.WriteLine((ec != ErrorCode.None ? ec + ":" : String.Empty) + ex.Message);
        }
        finally
        {
            if (MyUsbDevice != null)
            {
                if (MyUsbDevice.IsOpen)
                {
                    // If this is a "whole" usb device (libusb-win32, linux libusb-1.0)
                    // it exposes an IUsbDevice interface. If not (WinUSB) the 
                    // 'wholeUsbDevice' variable will be null indicating this is 
                    // an interface of a device; it does not require or support 
                    // configuration and interface selection.
                    IUsbDevice wholeUsbDevice = MyUsbDevice as IUsbDevice;
                    if (!ReferenceEquals(wholeUsbDevice, null))
                    {
                        // Release interface #0.
                        wholeUsbDevice.ReleaseInterface(0);
                    }

                    MyUsbDevice.Close();
                }
                MyUsbDevice = null;

                // Free usb resources
                UsbDevice.Exit();

            }
        }
    }

class usbmux_header
{
    public static UInt32 length = 10;   // length of message, including header
    public static UInt32 reserved = 0;  // always zero
    public static UInt32 type = 3;       // message type
    public static UInt32 tag = 2;   // responses to this query will echo back this tag

    public static byte[] GetBytes()
    {
        byte[] lgth = BitConverter.GetBytes(length);
        byte[] res = BitConverter.GetBytes(reserved);
        byte[] tpe = BitConverter.GetBytes(type);
        byte[] tg = BitConverter.GetBytes(tag);

        byte[] retArray = new byte[16];
        lgth.CopyTo(retArray, 0);
        res.CopyTo(retArray, 4);
        tpe.CopyTo(retArray, 8);
        tg.CopyTo(retArray, 12);

        return retArray;
    }
};
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我一直在尝试向iPhone发送hello数据包字节,但我无法从手机中读取任何响应.

Mau*_*tro 0

要玩 iPod,您可以使用SharePodLib