Inn*_*ler 13 java xml animation android android-imageview
我开发了一个在Android上使用大量图像的应用程序.
可绘制文件夹中有很多图像说超过100,我正在开发图像动画应用程序.我用imageview来显示GIF图像.我已经将Split gif图像的概念用于多个PNG格式图像,然后使用它.
每次用户进入应用程序时,我都可以看到内存越来越多,直到用户获得java.lang.OutOfMemoryError
.
那么处理许多图像的最佳/正确方法是什么?
以下是我的代码:
dog_animation.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/DogView"
android:orientation="vertical" >
<ImageView
android:id="@+id/dog_animation"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="0.19" />
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dog_animation.xml(Drawable文件夹)
<?xml version="1.0" encoding="utf-8"?>
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<item
android:drawable="@drawable/image"
android:duration="50"/>
<item
android:drawable="@drawable/image1"
android:duration="50"/>
<item
android:drawable="@drawable/image2"
android:duration="50"/>
<item
android:drawable="@drawable/image3"
android:duration="50"/>
<item
android:drawable="@drawable/image4"
android:duration="50"/>
<item
android:drawable="@drawable/image5"
android:duration="50"/>
<item
android:drawable="@drawable/image6"
android:duration="50"/>
<item
android:drawable="@drawable/image7"
android:duration="50"/>
<item
android:drawable="@drawable/image8"
android:duration="50"/>
<item
android:drawable="@drawable/image9"
android:duration="50"/>
<item
android:drawable="@drawable/image10"
android:duration="50"/>
<item
android:drawable="@drawable/image11"
android:duration="50"/>
<item
android:drawable="@drawable/image12"
android:duration="50"/>
<item
android:drawable="@drawable/image13"
android:duration="50"/>
<item
android:drawable="@drawable/image14"
android:duration="50"/>
<item
android:drawable="@drawable/image15"
android:duration="50"/>
<item
android:drawable="@drawable/image16"
android:duration="50"/>
<item
android:drawable="@drawable/image17"
android:duration="50"/>
<item
android:drawable="@drawable/image18"
android:duration="50"/>
<item
android:drawable="@drawable/image19"
android:duration="50"/>
<item
android:drawable="@drawable/image20"
android:duration="50"/>
<item
android:drawable="@drawable/image21"
android:duration="50"/>
<item
android:drawable="@drawable/image22"
android:duration="50"/>
<item
android:drawable="@drawable/image23"
android:duration="50"/>
<item
android:drawable="@drawable/image24"
android:duration="50"/>
<item
android:drawable="@drawable/image25"
android:duration="50"/>
<item
android:drawable="@drawable/image26"
android:duration="50"/>
<item
android:drawable="@drawable/image27"
android:duration="50"/>
<item
android:drawable="@drawable/image28"
android:duration="50"/>
<item
android:drawable="@drawable/image29"
android:duration="50"/>
<item
android:drawable="@drawable/image30"
android:duration="50"/>
<item
android:drawable="@drawable/image31"
android:duration="50"/>
<item
android:drawable="@drawable/image32"
android:duration="50"/>
<item
android:drawable="@drawable/image33"
android:duration="50"/>
<item
android:drawable="@drawable/image34"
android:duration="50"/>
<item
android:drawable="@drawable/image35"
android:duration="50"/>
<item
android:drawable="@drawable/image36"
android:duration="50"/>
<item
android:drawable="@drawable/image37"
android:duration="50"/>
<item
android:drawable="@drawable/image38"
android:duration="50"/>
<item
android:drawable="@drawable/image39"
android:duration="50"/>
<item
android:drawable="@drawable/image40"
android:duration="50"/>
<item
android:drawable="@drawable/image41"
android:duration="50"/>
<item
android:drawable="@drawable/image42"
android:duration="50"/>
<item
android:drawable="@drawable/image43"
android:duration="50"/>
<item
android:drawable="@drawable/image44"
android:duration="50"/>
<item
android:drawable="@drawable/image45"
android:duration="50"/>
<item
android:drawable="@drawable/image46"
android:duration="50"/>
<item
android:drawable="@drawable/image47"
android:duration="50"/>
<item
android:drawable="@drawable/image48"
android:duration="50"/>
<item
android:drawable="@drawable/image49"
android:duration="50"/>
<item
android:drawable="@drawable/image50"
android:duration="50"/>
<item
android:drawable="@drawable/image51"
android:duration="50"/>
<item
android:drawable="@drawable/image52"
android:duration="50"/>
<item
android:drawable="@drawable/image53"
android:duration="50"/>
<item
android:drawable="@drawable/image54"
android:duration="50"/>
<item
android:drawable="@drawable/image55"
android:duration="50"/>
<item
android:drawable="@drawable/image56"
android:duration="50"/>
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Dog_Animation.java
public class Dog_Animation extends Activity {
Timer timer = new Timer();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.dog_animation);
ImageView img = (ImageView) findViewById(R.id.dog_animation);
img.setBackgroundResource(R.drawable.dog_animation);
AnimationDrawable frameAnimation = (AnimationDrawable) img
.getBackground();
frameAnimation.start();
timer.schedule(new TimerTask() {
public void run() {
Intent intent = new Intent(Dog_Animation.this,
Man_Animation.class);
startActivity(intent);
}
}, 10000);
}
}
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现在的问题是,当我尝试从一个活动移动到另一个活动时,它有相同的其他图像来动画它给我的错误java.lang.OutOfMemory
.
我尝试过这么多不同的解决方案
@Override
protected void onDestroy() {
super.onDestroy();
unbindDrawables(findViewById(R.id.DogView));
System.gc();
}
private void unbindDrawables(View view) {
if (view.getBackground() != null) {
view.getBackground().setCallback(null);
}
if (view instanceof ViewGroup) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
unbindDrawables(((ViewGroup) view).getChildAt(i));
}
((ViewGroup) view).removeAllViews();
}
}
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所以其他的,但任何解决方案都不适合我.请帮我解决这个问题.甚至我已经提到http://androidactivity.wordpress.com/2011/09/24/solution-for-outofmemoryerror-bitmap-size-exceeds-vm-budget/这个链接但没有解决问题.
小智 19
在你的AndroidManifest.xml中保留这个内部应用程序标记,添加如下的largeHeap:
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:largeHeap="true"/>
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代替:
img.setBackgroundResource(R.drawable.dog_animation);
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经过:
img.setImageBitmap(decodeSampleBitmapFromResource(R.drawable.dog_animation, width, height));
//dont forget to replace width and heigh by your imageview dimension
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补充一句:
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
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和
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
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这是来自: http ://developer.android.com/training/displaying-bitmaps/load-bitmap.html
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