我通过扩展QQuickItem并覆盖updatePaintNode()函数创建了一个自定义QML元素.
由于我需要沿着将实时增长的时间线绘制矩形,我需要为每个新帧重绘GUI.
有没有办法让每个新帧定期执行updatePaintNode()函数?
我试过调用node->markDirty(QSGNode::DirtyForceUpdate)哪个不会导致定期调用updatePaintNode()函数.
编辑:这是我的代码:
QSGNode *PianoRoll::updatePaintNode(QSGNode *n, QQuickItem::UpdatePaintNodeData *data)
{
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(n);
if (!node)
{
node = new QSGSimpleRectNode(boundingRect(), Qt::white);
}
node->removeAllChildNodes();
qreal msPerScreen = 10000;
qreal pitchesPerScreen = 128;
qreal x_factor = (qreal) boundingRect().width() / msPerScreen;
qreal y_factor = (qreal) boundingRect().height() / pitchesPerScreen;
for (unsigned int i = 0; i < m_stream->notes.size(); i++)
{
shared_ptr<Note> note = m_stream->notes.at(i);
qreal left = boundingRect().left() + note->getTime() * x_factor;
qreal top = boundingRect().top() + note->getPitch() * y_factor;
qreal width;
qreal height = y_factor;
if (note->getDuration() != 0)
{
width = note->getDuration() * x_factor;
}
else
{
// TODO
width = 500 * x_factor;
}
QRectF noteRectangle = QRectF(left, top, width, height);
node->appendChildNode(new QSGSimpleRectNode(noteRectangle, Qt::black));
}
node->markDirty(QSGNode::DirtyForceUpdate);
return node;
}
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来自以下文件updatePaintNode:
QQuickItem::update()如果用户QQuickItem::ItemHasContents在项目上设置了标志,则调用该函数.
你需要做两件事:update()定期调用,并设置标志.这就是它的全部内容.
如果你需要一个滴答源update(),你需要QQuickWindow::frameSwapped()或类似的信号.每帧都会发出这种情况,而且恰好是每一帧.所以,这将工作:
QSGNode * myNode = ...;
QObject::connect(window, &QQuickWindow::frameSwapped, [=](){ myNode->update(); });
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