I'm supposed to draw a sine wave (like the one in the image) using OpenGL_POINTS. However, after going through my loop in the code, I keep getting just one point of the wave.
Here's my code.
#include "stdafx.h"
#include <iostream>
#include <gl\GLUT.h>
#include <math.h>
using namespace std;
void RenderSineWave()
{
int i;
float x,y;
glClearColor(0.0, 0.0, 0.0, 1.0); // clear background with black
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(10);
glColor3f(1.0,0.0,0.0);
for(i=0;i<361;i=i+5)
{
x = (float)i;
y = 100.0 * sin(i *(6.284/360.0));
glBegin(GL_POINTS);
glVertex2f(x,y);
glEnd();
glFlush();
glutPostRedisplay();
}
}
void main(int argc, char** argv)
{
glutInit(&argc,argv);
glutCreateWindow("SineWave.cpp");
glutDisplayFunc(RenderSineWave);
glutMainLoop();
}
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尝试设置合理的投影矩阵:
#include <GL/glut.h>
#include <cmath>
using namespace std;
void RenderSineWave()
{
glClearColor(0.0, 0.0, 0.0, 1.0); // clear background with black
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
double w = glutGet( GLUT_WINDOW_WIDTH );
double h = glutGet( GLUT_WINDOW_HEIGHT );
double ar = w / h;
glOrtho( -360 * ar, 360 * ar, -120, 120, -1, 1 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glPointSize(10);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POINTS);
for(int i=0;i<361;i=i+5)
{
float x = (float)i;
float y = 100.0 * sin(i *(6.284/360.0));
glVertex2f(x,y);
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize( 640, 480 );
glutCreateWindow( "SineWave.cpp" );
glutDisplayFunc( RenderSineWave );
glutMainLoop();
return 0;
}
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