Sim*_*bee 14
音频分析是一项困难的事情,需要大量复杂的数学运算(想想傅立叶变换).你要问的问题是"什么是沉默".如果您尝试编辑的音频是从模拟信号源捕获的,则可能没有任何静音...它们只会是软噪声区域(线路嗡嗡声,环境背景噪声等).
总而言之,一个应该工作的算法是确定最小音量(幅度)阈值和持续时间(例如,<10dbA超过2秒),然后简单地对波形进行体积分析,寻找符合此标准的区域(可能有一些过滤器用于毫秒尖峰).我从来没有在C#中写过这个,但这个CodeProject文章看起来很有趣; 它描述了绘制波形的C#代码......这是可用于进行其他振幅分析的相同类型的代码.
Fly*_*wat 10
http://www.codeproject.com/Articles/19590/WAVE-File-Processor-in-C
这具有剥离静音和混合波形文件所需的所有代码.
请享用.
如果要有效计算滑动窗口的平均功率:对每个样本求平方,然后将其添加到运行总计中.从之前的N个样本中减去平方值.然后转到下一步.这是CIC过滤器的最简单形式.Parseval定理告诉我们,这个功率计算适用于时域和频域.
此外,您可能希望向系统添加滞后,以避免在功率水平在阈值水平附近跳动时快速打开和关闭.
这里有一个很好的变体来检测阈值交替:
static class AudioFileReaderExt
{
private static bool IsSilence(float amplitude, sbyte threshold)
{
double dB = 20 * Math.Log10(Math.Abs(amplitude));
return dB < threshold;
}
private static bool IsBeep(float amplitude, sbyte threshold)
{
double dB = 20 * Math.Log10(Math.Abs(amplitude));
return dB > threshold;
}
public static double GetBeepDuration(this AudioFileReader reader,
double StartPosition, sbyte silenceThreshold = -40)
{
int counter = 0;
bool eof = false;
int initial = (int)(StartPosition * reader.WaveFormat.Channels * reader.WaveFormat.SampleRate / 1000);
if (initial > reader.Length) return -1;
reader.Position = initial;
var buffer = new float[reader.WaveFormat.SampleRate * 4];
while (!eof)
{
int samplesRead = reader.Read(buffer, 0, buffer.Length);
if (samplesRead == 0)
eof = true;
for (int n = initial; n < samplesRead; n++)
{
if (IsBeep(buffer[n], silenceThreshold))
{
counter++;
}
else
{
eof=true; break;
}
}
}
double silenceSamples = (double)counter / reader.WaveFormat.Channels;
double silenceDuration = (silenceSamples / reader.WaveFormat.SampleRate) * 1000;
return TimeSpan.FromMilliseconds(silenceDuration).TotalMilliseconds;
}
public static double GetSilenceDuration(this AudioFileReader reader,
double StartPosition, sbyte silenceThreshold = -40)
{
int counter = 0;
bool eof = false;
int initial = (int)(StartPosition * reader.WaveFormat.Channels * reader.WaveFormat.SampleRate / 1000);
if (initial > reader.Length) return -1;
reader.Position = initial;
var buffer = new float[reader.WaveFormat.SampleRate * 4];
while (!eof)
{
int samplesRead = reader.Read(buffer, 0, buffer.Length);
if (samplesRead == 0)
eof=true;
for (int n = initial; n < samplesRead; n++)
{
if (IsSilence(buffer[n], silenceThreshold))
{
counter++;
}
else
{
eof=true; break;
}
}
}
double silenceSamples = (double)counter / reader.WaveFormat.Channels;
double silenceDuration = (silenceSamples / reader.WaveFormat.SampleRate) * 1000;
return TimeSpan.FromMilliseconds(silenceDuration).TotalMilliseconds;
}
}
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主要用途:
using (AudioFileReader reader = new AudioFileReader("test.wav"))
{
double duratioff = 1;
double duration = 1;
double position = 1;
while (duratioff >-1 && duration >-1)
{
duration = reader.GetBeepDuration(position);
Console.WriteLine(duration);
position = position + duration;
duratioff = reader.GetSilenceDuration(position);
Console.WriteLine(-duratioff);
position = position + duratioff;
}
}
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我正在使用NAudio,我想检测音频文件中的静音,以便我可以报告或截断。
经过大量研究,我想出了这个基本实现。所以,我写了一个扩展方法AudioFileReader
该类返回文件开始/结束或从特定位置开始的静音持续时间。
这里:
static class AudioFileReaderExt
{
public enum SilenceLocation { Start, End }
private static bool IsSilence(float amplitude, sbyte threshold)
{
double dB = 20 * Math.Log10(Math.Abs(amplitude));
return dB < threshold;
}
public static TimeSpan GetSilenceDuration(this AudioFileReader reader,
SilenceLocation location,
sbyte silenceThreshold = -40)
{
int counter = 0;
bool volumeFound = false;
bool eof = false;
long oldPosition = reader.Position;
var buffer = new float[reader.WaveFormat.SampleRate * 4];
while (!volumeFound && !eof)
{
int samplesRead = reader.Read(buffer, 0, buffer.Length);
if (samplesRead == 0)
eof = true;
for (int n = 0; n < samplesRead; n++)
{
if (IsSilence(buffer[n], silenceThreshold))
{
counter++;
}
else
{
if (location == SilenceLocation.Start)
{
volumeFound = true;
break;
}
else if (location == SilenceLocation.End)
{
counter = 0;
}
}
}
}
// reset position
reader.Position = oldPosition;
double silenceSamples = (double)counter / reader.WaveFormat.Channels;
double silenceDuration = (silenceSamples / reader.WaveFormat.SampleRate) * 1000;
return TimeSpan.FromMilliseconds(silenceDuration);
}
}
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这将接受几乎所有音频文件格式,而不仅仅是 WAV。
用法:
using (AudioFileReader reader = new AudioFileReader(filePath))
{
TimeSpan duration = reader.GetSilenceDuration(AudioFileReaderExt.SilenceLocation.Start);
Console.WriteLine(duration.TotalMilliseconds);
}
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参考: