使用YUV颜色空间将CMSampleBufferRef转换为UIImage?

onm*_*133 8 yuv uiimage ios avcapturesession bgr

我正在与之合作AVCaptureVideoDataOutput并希望转换CMSampleBufferRefUIImage.许多答案都是一样的,比如从CMSampleBufferRef创建的UIImage没有在UIImageView中显示?AVCaptureSession有多个预览

如果我将VideoDataOutput颜色空间设置为BGRA,则可以正常工作(记入此答案CGBitmapContextCreateImage错误)

NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[dataOutput setVideoSettings:videoSettings];
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如果没有上述视频设置,我将收到以下错误

CGBitmapContextCreate: invalid data bytes/row: should be at least 2560 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedFirst.
<Error>: CGBitmapContextCreateImage: invalid context 0x0
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使用BGRA不是一个好的选择,因为从YUV(默认的AVCaptureSession颜色空间)到BGRA有转换开销,如Brad和Codo在如何从AVCaptureSession中获取CMSampleBuffer中的Y组件所述?

那么,有没有办法转换CMSampleBufferRefUIImage与YUV色彩空间的工作?

Blu*_*ngs 8

经过大量研究并阅读了苹果文档和wikipedis.我找到了答案,它对我来说非常有效.因此,对于未来的读者,我将共享代码转换CMSampleBufferRefUIImage视频像素类型设置为kCVPixelFormatType_420YpCbCr8BiPlanarFullRange

// Create a UIImage from sample buffer data
// Works only if pixel format is kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
-(UIImage *) imageFromSamplePlanerPixelBuffer:(CMSampleBufferRef) sampleBuffer{

    @autoreleasepool {
        // Get a CMSampleBuffer's Core Video image buffer for the media data
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
        // Lock the base address of the pixel buffer
        CVPixelBufferLockBaseAddress(imageBuffer, 0);

        // Get the number of bytes per row for the plane pixel buffer
        void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);

        // Get the number of bytes per row for the plane pixel buffer
        size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
        // Get the pixel buffer width and height
        size_t width = CVPixelBufferGetWidth(imageBuffer);
        size_t height = CVPixelBufferGetHeight(imageBuffer);

        // Create a device-dependent gray color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

        // Create a bitmap graphics context with the sample buffer data
        CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                     bytesPerRow, colorSpace, kCGImageAlphaNone);
        // Create a Quartz image from the pixel data in the bitmap graphics context
        CGImageRef quartzImage = CGBitmapContextCreateImage(context);
        // Unlock the pixel buffer
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);

        // Free up the context and color space
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);

        // Create an image object from the Quartz image
        UIImage *image = [UIImage imageWithCGImage:quartzImage];

        // Release the Quartz image
        CGImageRelease(quartzImage);

        return (image);
    }
}
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