Alb*_*ure 7 c# algorithm math winforms
我目前正试图在圆圈内刻上十边形的对角线
像这样 
在c#中,我的方法是创建一个圆圈
e.Graphics.DrawEllipse(myPen, 0, 0, 100, 100);
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并在里面画线
e.Graphics.DrawLine(myPen, 20, 5, 50, 50);
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之后我会绘制一个十边形多边形.
目前我坚持如何将圆分为10个部分/找到圆周上点的正确坐标,因为我的数学不好,我想知道我怎么知道圆的圆周中的下一个点我的圆圈大小如上所示.
而且我也想问一个更好的方法来解决我的问题.
谢谢 :)
解决这个问题的一种方法是使用三角函数sin和cos.通过他们的所需的角度,以弧度为单位,在一个循环中(需要的倍数2*?/10,即,a = i*?/5为i9 0至,包括端点).R*sin(a)会给你原点的垂直偏移量; R*cos(a)会给你水平偏移.
请注意,sin并cos在从范围-1到1,所以你会看到正反两方面的结果.您需要为圆的中心添加偏移量,以使点出现在正确的位置.
一旦你产生点的列表,连接点i来点i+1.到达第九个点时,将其连接到初始点以完成多边形.
对于粗粒和小腿,这是一个通用的实现,它将X边多边形刻入你传递它的Rectangle中.请注意,在这种方法中,我实际上并没有计算任何绝对点.相反,我正在翻译原点,旋转曲面,并使用固定的长度和角度仅相对于原点绘制线条.这在循环中重复以实现下面的最终结果,并且非常类似于命令Logo中的Turtle :

public partial class Form1 : Form
{
PictureBox pb = new PictureBox();
NumericUpDown nud = new NumericUpDown();
public Form1()
{
InitializeComponent();
this.Text = "Inscribed Polygon Demo";
TableLayoutPanel tlp = new TableLayoutPanel();
tlp.RowCount = 2;
tlp.RowStyles.Clear();
tlp.RowStyles.Add(new RowStyle(SizeType.AutoSize));
tlp.RowStyles.Add(new RowStyle(SizeType.Percent, 100));
tlp.ColumnCount = 2;
tlp.ColumnStyles.Clear();
tlp.ColumnStyles.Add(new ColumnStyle(SizeType.AutoSize));
tlp.ColumnStyles.Add(new ColumnStyle(SizeType.AutoSize));
tlp.Dock = DockStyle.Fill;
this.Controls.Add(tlp);
Label lbl = new Label();
lbl.Text = "Number of Sides:";
lbl.TextAlign = ContentAlignment.MiddleRight;
tlp.Controls.Add(lbl, 0, 0);
nud.Minimum = 3;
nud.Maximum = 20;
nud.AutoSize = true;
nud.ValueChanged += new EventHandler(nud_ValueChanged);
tlp.Controls.Add(nud, 1, 0);
pb.Dock = DockStyle.Fill;
pb.Paint += new PaintEventHandler(pb_Paint);
pb.SizeChanged += new EventHandler(pb_SizeChanged);
tlp.SetColumnSpan(pb, 2);
tlp.Controls.Add(pb, 0, 1);
}
void nud_ValueChanged(object sender, EventArgs e)
{
pb.Refresh();
}
void pb_SizeChanged(object sender, EventArgs e)
{
pb.Refresh();
}
void pb_Paint(object sender, PaintEventArgs e)
{
// make circle centered and 90% of PictureBox size:
int Radius = (int)((double)Math.Min(pb.ClientRectangle.Width, pb.ClientRectangle.Height) / (double)2.0 * (double).9);
Point Center = new Point((int)((double)pb.ClientRectangle.Width / (double)2.0), (int)((double)pb.ClientRectangle.Height / (double)2.0));
Rectangle rc = new Rectangle(Center, new Size(1, 1));
rc.Inflate(Radius, Radius);
InscribePolygon(e.Graphics, rc, (int)nud.Value);
}
private void InscribePolygon(Graphics G, Rectangle rc, int numSides)
{
if (numSides < 3)
throw new Exception("Number of sides must be greater than or equal to 3!");
float Radius = (float)((double)Math.Min(rc.Width, rc.Height) / 2.0);
PointF Center = new PointF((float)(rc.Location.X + rc.Width / 2.0), (float)(rc.Location.Y + rc.Height / 2.0));
RectangleF rcF = new RectangleF(Center, new SizeF(1, 1));
rcF.Inflate(Radius, Radius);
G.DrawEllipse(Pens.Black, rcF);
float Sides = (float)numSides;
float ExteriorAngle = (float)360 / Sides;
float InteriorAngle = (Sides - (float)2) / Sides * (float)180;
float SideLength = (float)2 * Radius * (float)Math.Sin(Math.PI / (double)Sides);
for (int i = 1; i <= Sides; i++)
{
G.ResetTransform();
G.TranslateTransform(Center.X, Center.Y);
G.RotateTransform((i - 1) * ExteriorAngle);
G.DrawLine(Pens.Black, new PointF(0, 0), new PointF(0, -Radius));
G.TranslateTransform(0, -Radius);
G.RotateTransform(180 - InteriorAngle / 2);
G.DrawLine(Pens.Black, new PointF(0, 0), new PointF(0, -SideLength));
}
}
}
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我在常规多边形计算器中得到了侧面长度的公式.