rse*_*thc 0 c++ winsock listen
我是新手使用winsock2并为我正在尝试使用的服务器放置以下代码,以便将字符串发送到我在同一台计算机上运行的客户端(使用相同的端口连接到127.0.0.1)因为服务器设置为侦听).
我正在使用MinGW,如果这很重要的话.
我遇到的问题是listen()似乎提前完成但返回成功代码.这是一个问题,因为当调用accept()时,它似乎永远阻止.无论我是否正在运行客户端程序,都会发生此事件,并且我已尝试在之前和之后运行客户端程序,但这似乎不会影响它.
// -1: "Could not initialize WSA."
// -2: "Could not create listener socket."
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <cstdio>
#define port 0x0ABC
UINT64 trStrLen (char* str)
{
if (str == NULL) return 0;
UINT64 pos = 0;
while (*(str + pos) != '\0') pos++;
return pos;
};
#include <cstdio>
int main ()
{
WSADATA wsadata;
if (WSAStartup(MAKEWORD(2,0),&wsadata)) return -1;
SOCKET server = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
SOCKADDR_IN sin;
memset(&sin,0,sizeof(SOCKADDR_IN));
sin.sin_family = AF_INET;
sin.sin_port = htons(port);
sin.sin_addr.s_addr = INADDR_ANY;
int socksize = sizeof(SOCKADDR);
while (bind(server,(SOCKADDR*)(&sin),socksize) == SOCKET_ERROR) return -2;
char* TEMP_TO_SEND = "Billy Mays does not approve.";
UINT64 TEMP_SEND_LEN = trStrLen(TEMP_TO_SEND);
printf("Server online.\n");
while (true)
{
printf("Waiting for connections.\n");
while (listen(server,SOMAXCONN) == SOCKET_ERROR);
printf("Client requesting connection.\n");
SOCKET client = accept(server,NULL,NULL);
printf("Accept is no longer blocking.\n");
if (client != INVALID_SOCKET)
{
printf("Attempting to send information to the client...\n");
if (send(client,TEMP_TO_SEND,TEMP_SEND_LEN,0) == SOCKET_ERROR) printf("The information wasn't sent properly.\n");
else printf("The client received the information.\n");
}
else printf("Couldn't establish a connection to the client.\n");
};
};
Run Code Online (Sandbox Code Playgroud)
它可能是显而易见的,但我没有看到它,所以任何提示都会有所帮助.
listen()不是阻止电话.它对网络没有任何作用.它只是将套接字置于被动侦听模式,设置积压队列并返回.这是accept()阻塞调用:它阻塞直到传入连接完成,然后为它返回一个套接字.
所以你根本不应该listen()在一个while循环中调用.
同样适用于bind().叫它一次.