如何在没有抗锯齿的情况下缩放SKSpirteNode

Edw*_*dar 11 textures objective-c ios sprite-kit

我试图缩放SKSpriteNode对象而不平滑/消除锯齿(我使用像素艺术,因此它看起来更像像素化).

我需要设置这样做的属性吗?这是我用来渲染精灵的代码:

SKTextureAtlas *atlas = [SKTextureAtlas atlasNamed:@"objects"];
SKTexture *f1 = [atlas textureNamed:@"hero_1.png"];

SKSpriteNode *hero = [SKSpriteNode spriteNodeWithTexture:f1];
[self addChild: hero];

hero.scale = 6.0f;
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图像缩放正确但模糊/平滑.这是hero_1.png在此输入图像描述.

Dog*_*fee 17

尝试,

SKTexture *texture = [SKTexture textureWithImageNamed:@"Fak4o"];
texture.filteringMode = SKTextureFilteringNearest;
SKSpriteNode *newHero = [SKSpriteNode spriteNodeWithTexture:texture];
newHero.position = CGPointMake(200, 200);
[newHero setScale:50];
[self addChild:newHero];
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SKTextureFilteringNearest

使用纹理中的最近点绘制每个像素.此模式更快,但结果通常是像素化的.

迅速:

sprite.texture!.filteringMode = .Nearest
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