Mic*_*ael 29 c macos keycode keypress quartz-graphics
我需要一个函数,给定一个字符,返回CGKeyCode与当前键盘布局上该字符的位置相关联的函数.例如,给定"b",kVK_ANSI_B如果使用US QWERTY,或者kVK_ANSI_N使用Dvorak ,它应该返回.
Win32 API具有VkKeyScan()用于此目的的功能; X11具有此功能XStringToKeySym().CG API中有这样的功能吗?
我需要这个来传递参数CGEventCreateKeyboardEvent().我尝试使用CGEventKeyboardSetUnicodeString(),但显然不支持修饰符标志(我需要).
我已经广泛搜索了这个但是找不到合适的答案.目前我正在使用以下代码(在线发现),它有效,但不是很优雅(而且很难解释如何简化),我宁愿不在生产代码中使用它:
#include <stdint.h>
#include <stdio.h>
#include <ApplicationServices/ApplicationServices.h>
CGKeyCode keyCodeForCharWithLayout(const char c,
const UCKeyboardLayout *uchrHeader);
CGKeyCode keyCodeForChar(const char c)
{
CFDataRef currentLayoutData;
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
if (currentKeyboard == NULL) {
fputs("Could not find keyboard layout\n", stderr);
return UINT16_MAX;
}
currentLayoutData = TISGetInputSourceProperty(currentKeyboard,
kTISPropertyUnicodeKeyLayoutData);
CFRelease(currentKeyboard);
if (currentLayoutData == NULL) {
fputs("Could not find layout data\n", stderr);
return UINT16_MAX;
}
return keyCodeForCharWithLayout(c,
(const UCKeyboardLayout *)CFDataGetBytePtr(currentLayoutData));
}
/* Beware! Messy, incomprehensible code ahead!
* TODO: XXX: FIXME! Please! */
CGKeyCode keyCodeForCharWithLayout(const char c,
const UCKeyboardLayout *uchrHeader)
{
uint8_t *uchrData = (uint8_t *)uchrHeader;
UCKeyboardTypeHeader *uchrKeyboardList = uchrHeader->keyboardTypeList;
/* Loop through the keyboard type list. */
ItemCount i, j;
for (i = 0; i < uchrHeader->keyboardTypeCount; ++i) {
/* Get a pointer to the keyToCharTable structure. */
UCKeyToCharTableIndex *uchrKeyIX = (UCKeyToCharTableIndex *)
(uchrData + (uchrKeyboardList[i].keyToCharTableIndexOffset));
/* Not sure what this is for but it appears to be a safeguard... */
UCKeyStateRecordsIndex *stateRecordsIndex;
if (uchrKeyboardList[i].keyStateRecordsIndexOffset != 0) {
stateRecordsIndex = (UCKeyStateRecordsIndex *)
(uchrData + (uchrKeyboardList[i].keyStateRecordsIndexOffset));
if ((stateRecordsIndex->keyStateRecordsIndexFormat) !=
kUCKeyStateRecordsIndexFormat) {
stateRecordsIndex = NULL;
}
} else {
stateRecordsIndex = NULL;
}
/* Make sure structure is a table that can be searched. */
if ((uchrKeyIX->keyToCharTableIndexFormat) != kUCKeyToCharTableIndexFormat) {
continue;
}
/* Check the table of each keyboard for character */
for (j = 0; j < uchrKeyIX->keyToCharTableCount; ++j) {
UCKeyOutput *keyToCharData =
(UCKeyOutput *)(uchrData + (uchrKeyIX->keyToCharTableOffsets[j]));
/* Check THIS table of the keyboard for the character. */
UInt16 k;
for (k = 0; k < uchrKeyIX->keyToCharTableSize; ++k) {
/* Here's the strange safeguard again... */
if ((keyToCharData[k] & kUCKeyOutputTestForIndexMask) ==
kUCKeyOutputStateIndexMask) {
long keyIndex = (keyToCharData[k] & kUCKeyOutputGetIndexMask);
if (stateRecordsIndex != NULL &&
keyIndex <= (stateRecordsIndex->keyStateRecordCount)) {
UCKeyStateRecord *stateRecord = (UCKeyStateRecord *)
(uchrData +
(stateRecordsIndex->keyStateRecordOffsets[keyIndex]));
if ((stateRecord->stateZeroCharData) == c) {
return (CGKeyCode)k;
}
} else if (keyToCharData[k] == c) {
return (CGKeyCode)k;
}
} else if (((keyToCharData[k] & kUCKeyOutputTestForIndexMask)
!= kUCKeyOutputSequenceIndexMask) &&
keyToCharData[k] != 0xFFFE &&
keyToCharData[k] != 0xFFFF &&
keyToCharData[k] == c) {
return (CGKeyCode)k;
}
}
}
}
return UINT16_MAX;
}
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是否有.)(最好)我忽略的标准功能,或b.)(几乎可以肯定)更优雅的方式写我自己的?
Mic*_*ael 29
这就是我最终使用的.更清洁.
#include <CoreFoundation/CoreFoundation.h>
#include <Carbon/Carbon.h> /* For kVK_ constants, and TIS functions. */
/* Returns string representation of key, if it is printable.
* Ownership follows the Create Rule; that is, it is the caller's
* responsibility to release the returned object. */
CFStringRef createStringForKey(CGKeyCode keyCode)
{
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
CFDataRef layoutData =
TISGetInputSourceProperty(currentKeyboard,
kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout *keyboardLayout =
(const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
UInt32 keysDown = 0;
UniChar chars[4];
UniCharCount realLength;
UCKeyTranslate(keyboardLayout,
keyCode,
kUCKeyActionDisplay,
0,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysBit,
&keysDown,
sizeof(chars) / sizeof(chars[0]),
&realLength,
chars);
CFRelease(currentKeyboard);
return CFStringCreateWithCharacters(kCFAllocatorDefault, chars, 1);
}
/* Returns key code for given character via the above function, or UINT16_MAX
* on error. */
CGKeyCode keyCodeForChar(const char c)
{
static CFMutableDictionaryRef charToCodeDict = NULL;
CGKeyCode code;
UniChar character = c;
CFStringRef charStr = NULL;
/* Generate table of keycodes and characters. */
if (charToCodeDict == NULL) {
size_t i;
charToCodeDict = CFDictionaryCreateMutable(kCFAllocatorDefault,
128,
&kCFCopyStringDictionaryKeyCallBacks,
NULL);
if (charToCodeDict == NULL) return UINT16_MAX;
/* Loop through every keycode (0 - 127) to find its current mapping. */
for (i = 0; i < 128; ++i) {
CFStringRef string = createStringForKey((CGKeyCode)i);
if (string != NULL) {
CFDictionaryAddValue(charToCodeDict, string, (const void *)i);
CFRelease(string);
}
}
}
charStr = CFStringCreateWithCharacters(kCFAllocatorDefault, &character, 1);
/* Our values may be NULL (0), so we need to use this function. */
if (!CFDictionaryGetValueIfPresent(charToCodeDict, charStr,
(const void **)&code)) {
code = UINT16_MAX;
}
CFRelease(charStr);
return code;
}
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+ (NSString *)keyStringFormKeyCode:(CGKeyCode)keyCode
{
// Proper key detection seems to want a switch statement, unfortunately
switch (keyCode)
{
case 0: return @"a";
case 1: return @"s";
case 2: return @"d";
case 3: return @"f";
case 4: return @"h";
case 5: return @"g";
case 6: return @"z";
case 7: return @"x";
case 8: return @"c";
case 9: return @"v";
// what is 10?
case 11: return @"b";
case 12: return @"q";
case 13: return @"w";
case 14: return @"e";
case 15: return @"r";
case 16: return @"y";
case 17: return @"t";
case 18: return @"1";
case 19: return @"2";
case 20: return @"3";
case 21: return @"4";
case 22: return @"6";
case 23: return @"5";
case 24: return @"=";
case 25: return @"9";
case 26: return @"7";
case 27: return @"-";
case 28: return @"8";
case 29: return @"0";
case 30: return @"]";
case 31: return @"o";
case 32: return @"u";
case 33: return @"[";
case 34: return @"i";
case 35: return @"p";
case 36: return @"RETURN";
case 37: return @"l";
case 38: return @"j";
case 39: return @"'";
case 40: return @"k";
case 41: return @";";
case 42: return @"\\";
case 43: return @",";
case 44: return @"/";
case 45: return @"n";
case 46: return @"m";
case 47: return @".";
case 48: return @"TAB";
case 49: return @"SPACE";
case 50: return @"`";
case 51: return @"DELETE";
case 52: return @"ENTER";
case 53: return @"ESCAPE";
// some more missing codes abound, reserved I presume, but it would
// have been helpful for Apple to have a document with them all listed
case 65: return @".";
case 67: return @"*";
case 69: return @"+";
case 71: return @"CLEAR";
case 75: return @"/";
case 76: return @"ENTER"; // numberpad on full kbd
case 78: return @"-";
case 81: return @"=";
case 82: return @"0";
case 83: return @"1";
case 84: return @"2";
case 85: return @"3";
case 86: return @"4";
case 87: return @"5";
case 88: return @"6";
case 89: return @"7";
case 91: return @"8";
case 92: return @"9";
case 96: return @"F5";
case 97: return @"F6";
case 98: return @"F7";
case 99: return @"F3";
case 100: return @"F8";
case 101: return @"F9";
case 103: return @"F11";
case 105: return @"F13";
case 107: return @"F14";
case 109: return @"F10";
case 111: return @"F12";
case 113: return @"F15";
case 114: return @"HELP";
case 115: return @"HOME";
case 116: return @"PGUP";
case 117: return @"DELETE"; // full keyboard right side numberpad
case 118: return @"F4";
case 119: return @"END";
case 120: return @"F2";
case 121: return @"PGDN";
case 122: return @"F1";
case 123: return @"LEFT";
case 124: return @"RIGHT";
case 125: return @"DOWN";
case 126: return @"UP";
default:
return @"Unknown key";
// Unknown key, bail and note that RUI needs improvement
//fprintf(stderr, "%ld\tKey\t%c (DEBUG: %d)\n", currenttime, keyCode;
//exit(EXIT_FAILURE;
}
}
+ (CGKeyCode)keyCodeFormKeyString:(NSString *)keyString
{
if ([keyString isEqualToString:@"a"]) return 0;
if ([keyString isEqualToString:@"s"]) return 1;
if ([keyString isEqualToString:@"d"]) return 2;
if ([keyString isEqualToString:@"f"]) return 3;
if ([keyString isEqualToString:@"h"]) return 4;
if ([keyString isEqualToString:@"g"]) return 5;
if ([keyString isEqualToString:@"z"]) return 6;
if ([keyString isEqualToString:@"x"]) return 7;
if ([keyString isEqualToString:@"c"]) return 8;
if ([keyString isEqualToString:@"v"]) return 9;
// what is 10?
if ([keyString isEqualToString:@"b"]) return 11;
if ([keyString isEqualToString:@"q"]) return 12;
if ([keyString isEqualToString:@"w"]) return 13;
if ([keyString isEqualToString:@"e"]) return 14;
if ([keyString isEqualToString:@"r"]) return 15;
if ([keyString isEqualToString:@"y"]) return 16;
if ([keyString isEqualToString:@"t"]) return 17;
if ([keyString isEqualToString:@"1"]) return 18;
if ([keyString isEqualToString:@"2"]) return 19;
if ([keyString isEqualToString:@"3"]) return 20;
if ([keyString isEqualToString:@"4"]) return 21;
if ([keyString isEqualToString:@"6"]) return 22;
if ([keyString isEqualToString:@"5"]) return 23;
if ([keyString isEqualToString:@"="]) return 24;
if ([keyString isEqualToString:@"9"]) return 25;
if ([keyString isEqualToString:@"7"]) return 26;
if ([keyString isEqualToString:@"-"]) return 27;
if ([keyString isEqualToString:@"8"]) return 28;
if ([keyString isEqualToString:@"0"]) return 29;
if ([keyString isEqualToString:@"]"]) return 30;
if ([keyString isEqualToString:@"o"]) return 31;
if ([keyString isEqualToString:@"u"]) return 32;
if ([keyString isEqualToString:@"["]) return 33;
if ([keyString isEqualToString:@"i"]) return 34;
if ([keyString isEqualToString:@"p"]) return 35;
if ([keyString isEqualToString:@"RETURN"]) return 36;
if ([keyString isEqualToString:@"l"]) return 37;
if ([keyString isEqualToString:@"j"]) return 38;
if ([keyString isEqualToString:@"'"]) return 39;
if ([keyString isEqualToString:@"k"]) return 40;
if ([keyString isEqualToString:@";"]) return 41;
if ([keyString isEqualToString:@"\\"]) return 42;
if ([keyString isEqualToString:@","]) return 43;
if ([keyString isEqualToString:@"/"]) return 44;
if ([keyString isEqualToString:@"n"]) return 45;
if ([keyString isEqualToString:@"m"]) return 46;
if ([keyString isEqualToString:@"."]) return 47;
if ([keyString isEqualToString:@"TAB"]) return 48;
if ([keyString isEqualToString:@"SPACE"]) return 49;
if ([keyString isEqualToString:@"`"]) return 50;
if ([keyString isEqualToString:@"DELETE"]) return 51;
if ([keyString isEqualToString:@"ENTER"]) return 52;
if ([keyString isEqualToString:@"ESCAPE"]) return 53;
// some more missing codes abound, reserved I presume, but it would
// have been helpful for Apple to have a document with them all listed
if ([keyString isEqualToString:@"."]) return 65;
if ([keyString isEqualToString:@"*"]) return 67;
if ([keyString isEqualToString:@"+"]) return 69;
if ([keyString isEqualToString:@"CLEAR"]) return 71;
if ([keyString isEqualToString:@"/"]) return 75;
if ([keyString isEqualToString:@"ENTER"]) return 76; // numberpad on full kbd
if ([keyString isEqualToString:@"="]) return 78;
if ([keyString isEqualToString:@"="]) return 81;
if ([keyString isEqualToString:@"0"]) return 82;
if ([keyString isEqualToString:@"1"]) return 83;
if ([keyString isEqualToString:@"2"]) return 84;
if ([keyString isEqualToString:@"3"]) return 85;
if ([keyString isEqualToString:@"4"]) return 86;
if ([keyString isEqualToString:@"5"]) return 87;
if ([keyString isEqualToString:@"6"]) return 88;
if ([keyString isEqualToString:@"7"]) return 89;
if ([keyString isEqualToString:@"8"]) return 91;
if ([keyString isEqualToString:@"9"]) return 92;
if ([keyString isEqualToString:@"F5"]) return 96;
if ([keyString isEqualToString:@"F6"]) return 97;
if ([keyString isEqualToString:@"F7"]) return 98;
if ([keyString isEqualToString:@"F3"]) return 99;
if ([keyString isEqualToString:@"F8"]) return 100;
if ([keyString isEqualToString:@"F9"]) return 101;
if ([keyString isEqualToString:@"F11"]) return 103;
if ([keyString isEqualToString:@"F13"]) return 105;
if ([keyString isEqualToString:@"F14"]) return 107;
if ([keyString isEqualToString:@"F10"]) return 109;
if ([keyString isEqualToString:@"F12"]) return 111;
if ([keyString isEqualToString:@"F15"]) return 113;
if ([keyString isEqualToString:@"HELP"]) return 114;
if ([keyString isEqualToString:@"HOME"]) return 115;
if ([keyString isEqualToString:@"PGUP"]) return 116;
if ([keyString isEqualToString:@"DELETE"]) return 117;
if ([keyString isEqualToString:@"F4"]) return 118;
if ([keyString isEqualToString:@"END"]) return 119;
if ([keyString isEqualToString:@"F2"]) return 120;
if ([keyString isEqualToString:@"PGDN"]) return 121;
if ([keyString isEqualToString:@"F1"]) return 122;
if ([keyString isEqualToString:@"LEFT"]) return 123;
if ([keyString isEqualToString:@"RIGHT"]) return 124;
if ([keyString isEqualToString:@"DOWN"]) return 125;
if ([keyString isEqualToString:@"UP"]) return 126;
return 0;
//fprintf(stderr, "keyString %s Not Found. Aborting...\n", keyString);
//exit(EXIT_FAILURE);
}
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来自这里的原始代码:http: //ritter.ist.psu.edu/projects/RUI/macosx/rui.c
对于像我这样搜索Michael 建议的更新版本的人来说,这就是我最终自己做的事情(对我来说,它解决了一些段错误问题,可能是因为垃圾收集器正在使用这个版本完成它的工作) .
第一个函数来自Convert Virtual Key Code to unicode string。
NSString* keyCodeToString(CGKeyCode keyCode)
{
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
CFDataRef uchr =
(CFDataRef)TISGetInputSourceProperty(currentKeyboard,
kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout *keyboardLayout =
(const UCKeyboardLayout*)CFDataGetBytePtr(uchr);
if(keyboardLayout)
{
UInt32 deadKeyState = 0;
UniCharCount maxStringLength = 255;
UniCharCount actualStringLength = 0;
UniChar unicodeString[maxStringLength];
OSStatus status = UCKeyTranslate(keyboardLayout,
keyCode, kUCKeyActionDown, 0,
LMGetKbdType(), 0,
&deadKeyState,
maxStringLength,
&actualStringLength, unicodeString);
if (actualStringLength == 0 && deadKeyState)
{
status = UCKeyTranslate(keyboardLayout,
kVK_Space, kUCKeyActionDown, 0,
LMGetKbdType(), 0,
&deadKeyState,
maxStringLength,
&actualStringLength, unicodeString);
}
if(actualStringLength > 0 && status == noErr)
return [[NSString stringWithCharacters:unicodeString
length:(NSUInteger)actualStringLength] lowercaseString];
}
return nil;
}
NSNumber* charToKeyCode(const char c)
{
static NSMutableDictionary* dict = nil;
if (dict == nil)
{
dict = [NSMutableDictionary dictionary];
// For every keyCode
size_t i;
for (i = 0; i < 128; ++i)
{
NSString* str = keyCodeToString((CGKeyCode)i);
if(str != nil && ![str isEqualToString:@""])
{
[dict setObject:[NSNumber numberWithInt:i] forKey:str];
}
}
}
NSString * keyChar = [NSString stringWithFormat:@"%c" , c];
return [dict objectForKey:keyChar];
}
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我曾经NSNumber得到一个可为空的对象,charToKeyCode(c)然后可以对返回的值进行测试nil,然后使用(CGKeyCode)[charToKeyCode(c) intValue].
我模拟了这个不依赖于 Carbon 例程的版本。
\n事实上,它走得更远,因为它将任何可以输入的字符映射回其虚拟键代码和修饰符组合。
\n- (NSDictionary *)characterToKeyCode:(NSString *)character {\n static NSDictionary * keyMapDict;\n\n if (keyMapDict == nil) {\n keyMapDict = [self makeKeyMap];\n }\n\n /*\n The returned dictionary contains entries for the virtual key code and boolen flags\n for modifier keys used for the character.\n */\n return [keyMapDict objectForKey:character];\n}\n\n- (NSDictionary *)makeKeyMap {\n CGKeyCode keyCode;\n CGEventRef coreEvent;\n NSEvent * keyEvent;\n NSUInteger modifiers = 0;\n NSMutableDictionary * subDict, * keyMapDict;\n NSString *character;\n BOOL modKeyIsUsed;\n\n static NSDictionary * modFlagDict;\n static NSArray * modFlags;\n\n // create dictionary of modifier names and keys. I've used all the modifiers, but I doubt theya re all needed.\n if (modFlagDict == nil) {\n modFlagDict = @{@"option":@(NSEventModifierFlagOption),\n @"shift": @(NSEventModifierFlagShift),\n @"function":@(NSEventModifierFlagFunction),\n @"control": @(NSEventModifierFlagControl),\n @"command":@(NSEventModifierFlagCommand)};\n modFlags = [modFlagDict allValues];\n }\n keyMapDict = [NSMutableDictionary dictionary];\n\n // run through 128 base key codes to see what they produce\n for (keyCode = 0; keyCode < 128; ++keyCode) {\n // create dummy NSEvent from a CGEvent for a keypress\n coreEvent = CGEventCreateKeyboardEvent(NULL, keyCode, true);\n keyEvent = [NSEvent eventWithCGEvent:coreEvent];\n CFRelease(coreEvent);\n\n if (keyEvent.type == NSEventTypeKeyDown) {\n // this do/while loop through every permutation of modifier keys for a given key code\n do {\n subDict = [NSMutableDictionary dictionary];\n // cerate dictionary containing current modifier keys and virtual key code\n for (NSString * key in modFlagDict) {\n modKeyIsUsed = ([(NSNumber *)[modFlagDict objectForKey:key] unsignedLongValue] & modifiers) ? YES : NO;\n [subDict setObject:[NSNumber numberWithBool:modKeyIsUsed]\n forKey:key];\n }\n [subDict setObject:[NSNumber numberWithUnsignedLong:(unsigned long)keyCode]\n forKey:@"virtKeyCode"];\n\n // manipulate the NSEvent to get character produce by virtual key code and modifiers\n if (modifiers == 0) {\n character = [keyEvent characters];\n } else {\n character = [keyEvent charactersByApplyingModifiers:modifiers];\n }\n\n // add sub-dictionary to main dictionary using character as key\n if (![keyMapDict objectForKey:character]) {\n [keyMapDict setObject:[NSDictionary dictionaryWithDictionary:subDict]\n forKey:character];\n }\n\n // permutate the modifiers\n modifiers = [self permutatateMods:modFlags];\n } while (modifiers != 0);\n }\n }\n\n return [NSDictionary dictionaryWithDictionary:keyMapDict];\n}\n\n- (NSUInteger)permutatateMods:(NSArray *) modFlags {\n static NSMutableIndexSet * idxSet;\n NSArray * modArray;\n NSEnumerator * e;\n NSNumber * modObj;\n NSUInteger modifiers = 0, idx = 0;\n\n if (idxSet == nil) {\n idxSet = [NSMutableIndexSet indexSet];\n }\n\n /*\n Starting at 0, if the index exists, remove it and move up; if the index doesn't exist, add it. Will\n cycle through a standard binary progression. Indexes are then applied to the passed array, and the\n selected elements are 'OR'ed together\n */\n BOOL doneFlag = NO;\n while (!doneFlag) {\n if ([idxSet containsIndex:idx]) {\n [idxSet removeIndex:idx++];\n continue;\n }\n if (idx < [modFlags count]) {\n [idxSet addIndex:idx];\n } else {\n [idxSet removeAllIndexes];\n }\n doneFlag = YES;\n }\n\n modArray = [modFlags objectsAtIndexes:idxSet];\n e = [modArray objectEnumerator];\n while (modObj = [e nextObject]) {\n modifiers |= [modObj unsignedIntegerValue];\n }\n\n return modifiers;\n}\nRun Code Online (Sandbox Code Playgroud)\n例如,如果您使用以下方式调用它
\nNSDictionary * d = [self characterToKeyCode:@"\xcf\x80"];\nRun Code Online (Sandbox Code Playgroud)\n它将返回一个字典,内容如下:
\nDictionary: {\n command = 0;\n control = 0;\n function = 0;\n option = 1;\n shift = 0;\n virtKeyCode = 35;\n}\nRun Code Online (Sandbox Code Playgroud)\n其中表示“pi”符号是由虚拟键代码 35 按下选项键生成的(在标准美国键盘上:\xe2\x8c\xa5P)。
\n就这个问题而言,似乎有 3 种类型的密钥可以生成CGKeyCode:
我重复了Ted Wrigley 的答案,为所有 3 种类型创建正确的 Swift 初始化程序。CGEvent(keyboardEventSource:virtualKey:keyDown:)现在可以编写以下示例:
guard let shiftKeyCode = CGKeyCode(modifierFlag: .shift) else { fatalError() }
guard let zKeyCode = CGKeyCode(character: "z") else { fatalError() }
let event1 = CGEvent(keyboardEventSource: nil, virtualKey: shiftKeyCode, keyDown: true)
let event2 = CGEvent(keyboardEventSource: nil, virtualKey: zKeyCode, keyDown: true)
let event3 = CGEvent(keyboardEventSource: nil, virtualKey: zKeyCode, keyDown: false)
let event4 = CGEvent(keyboardEventSource: nil, virtualKey: shiftKeyCode, keyDown: false)
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//
// CGKeyCodeInitializers.swift
//
// Created by John Scott on 09/02/2022.
//
import Foundation
import AppKit
extension CGKeyCode {
public init?(character: String) {
if let keyCode = Initializers.shared.characterKeys[character] {
self = keyCode
} else {
return nil
}
}
public init?(modifierFlag: NSEvent.ModifierFlags) {
if let keyCode = Initializers.shared.modifierFlagKeys[modifierFlag] {
self = keyCode
} else {
return nil
}
}
public init?(specialKey: NSEvent.SpecialKey) {
if let keyCode = Initializers.shared.specialKeys[specialKey] {
self = keyCode
} else {
return nil
}
}
private struct Initializers {
let specialKeys: [NSEvent.SpecialKey:CGKeyCode]
let characterKeys: [String:CGKeyCode]
let modifierFlagKeys: [NSEvent.ModifierFlags:CGKeyCode]
static let shared = Initializers()
init() {
var specialKeys = [NSEvent.SpecialKey:CGKeyCode]()
var characterKeys = [String:CGKeyCode]()
var modifierFlagKeys = [NSEvent.ModifierFlags:CGKeyCode]()
for keyCode in (0..<128).map({ CGKeyCode($0) }) {
guard let cgevent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(keyCode), keyDown: true) else { continue }
guard let nsevent = NSEvent(cgEvent: cgevent) else { continue }
var hasHandledKeyCode = false
if nsevent.type == .keyDown {
if let specialKey = nsevent.specialKey {
hasHandledKeyCode = true
specialKeys[specialKey] = keyCode
} else if let characters = nsevent.charactersIgnoringModifiers, !characters.isEmpty && characters != "\u{0010}" {
hasHandledKeyCode = true
characterKeys[characters] = keyCode
}
} else if nsevent.type == .flagsChanged, let modifierFlag = nsevent.modifierFlags.first(.capsLock, .shift, .control, .option, .command, .help, .function) {
hasHandledKeyCode = true
modifierFlagKeys[modifierFlag] = keyCode
}
if !hasHandledKeyCode {
#if DEBUG
print("Unhandled keycode \(keyCode): \(nsevent)")
#endif
}
}
self.specialKeys = specialKeys
self.characterKeys = characterKeys
self.modifierFlagKeys = modifierFlagKeys
}
}
}
extension NSEvent.ModifierFlags: Hashable { }
extension OptionSet {
public func first(_ options: Self.Element ...) -> Self.Element? {
for option in options {
if contains(option) {
return option
}
}
return nil
}
}
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