Dan*_* S. 4 iphone ios uipangesturerecognizer
当使用UIPanGestureRecognizer和检测时UIGestureRecognizerStateEnded,手势的速度不是真正的速度.相反,它是我之前调用我的动作方法的旧速度.如何在手势结束时访问真实速度?
我创建了UIPanGestureRecognizer这样的:
UIPanGestureRecognizer* panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGestureRecognized:)];
[panGestureRecognizer setMaximumNumberOfTouches:2];
[panGestureRecognizer setMinimumNumberOfTouches:1];
[panGestureRecognizer setDelegate:self];
[panGestureRecognizer setDelaysTouchesBegan:NO];
[panGestureRecognizer setDelaysTouchesEnded:NO];
[panGestureRecognizer setCancelsTouchesInView:NO];
[self addGestureRecognizer:panGestureRecognizer];
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我的动作方法的开头是:
- (IBAction) panGestureRecognized:(UIPanGestureRecognizer *)recognizer {
UIGestureRecognizerState state = recognizer.state;
CGPoint gestureTranslation = [recognizer translationInView:self];
CGPoint gestureVelocity = [recognizer velocityInView:self];
[CBAppDelegate log:@"panGestureRecognized: state: %s\n translation: (%f, %f)\n velocity: (%f, %f)", [self toString:state], gestureTranslation.x, gestureTranslation.y, gestureVelocity.x, gestureVelocity.y];
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日志输出示例:
2013-09-30_10:46:32.830 panGestureRecognized: state: UIGestureRecognizerStateChanged
translation: (-283.000000, 2.000000)
velocity: (-43.046783, 45.551472)
2013-09-30_10:47:02.942 panGestureRecognized: state: UIGestureRecognizerStateEnded
translation: (-283.000000, 2.000000)
velocity: (-43.046783, 45.551472)
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正如你所看到的,两个日志条目中的速度是相同的(相同的翻译故事,但我只关心速度),虽然我在不移动它的情况下按住我的手指约30秒,然后抬起手指.您可以从条目的时间戳中分辨出时间.在不移动我的手指30秒后肯定不会报告速度.
我用iOS 6.1的iOS模拟器测试了这个.
mic*_*tox 17
velocityInView仅在发生平移时才定义该方法.也就是说,只有当您实际移动手指时才会发生平移手势.如果你保持手指不动,它实际上不会触发平移手势.
这意味着没有内置方法来了解手势结束时的移动速度.您可以执行以下操作:检查上一个事件与状态值之间的时差为UIGestureRecognizerStateChanged和UIGestureRecognizerStateEnded.然后,您可以调整此阈值以获得所需的行为.
例如
- (IBAction) panGestureRecognized:(UIPanGestureRecognizer *)recognizer {
UIGestureRecognizerState state = recognizer.state;
CGPoint gestureTranslation = [recognizer translationInView:self];
CGPoint gestureVelocity = [recognizer velocityInView:self];
if ( state == UIGestureRecognizerStateChanged )
_lastChange = CFAbsoluteTimeGetCurrent();
else if ( state == UIGestureRecognizerStateEnded ) {
double curTime = CFAbsoluteTimeGetCurrent();
double timeElapsed = curTime - _lastChange;
if ( timeElapsed < MY_THRESHOLD )
finalSpeed = gestureVelocity;
else
finalSpeed = CGPointZero;
}
}
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