从ThreeJS中的2D对象绘制三维几何

Sam*_*Sam 2 javascript 3d html5 webgl three.js

我非常喜欢Three.js,我一直在尝试实现以下内容:

假设我有一个来自浏览器视口的特定形状的x和y坐标数组.我想在Three.JS中渲染这些形状,以便我可以在z方向上添加高度.

形状本身实际上是一个"建筑物",我有其平面布局坐标的数组,我想通过在Z方向上添加一个高度来3D化它.

我应该使用几何/材料/技术来实现这一目标?

小智 7

使用ExtrudeGeometry,您可以将2D元素(坐标)拉伸到Three.js中的3D对象.

示例:http://stemkoski.github.io/Three.js/Extrusion.html

这里的文档:http://threejs.org/docs/#Reference/Extras.Geometries/ExtrudeGeometry

示例中的代码:

var starPoints = [];

starPoints.push( new THREE.Vector2 (   0,  50 ) );
starPoints.push( new THREE.Vector2 (  10,  10 ) );
starPoints.push( new THREE.Vector2 (  40,  10 ) );
starPoints.push( new THREE.Vector2 (  20, -10 ) );
starPoints.push( new THREE.Vector2 (  30, -50 ) );
starPoints.push( new THREE.Vector2 (   0, -20 ) );
starPoints.push( new THREE.Vector2 ( -30, -50 ) );
starPoints.push( new THREE.Vector2 ( -20, -10 ) );
starPoints.push( new THREE.Vector2 ( -40,  10 ) );
starPoints.push( new THREE.Vector2 ( -10,  10 ) );

var starShape = new THREE.Shape( starPoints );

var extrusionSettings = {
    size: 30, height: 4, curveSegments: 3,
    bevelThickness: 1, bevelSize: 2, bevelEnabled: false,
    material: 0, extrudeMaterial: 1
};

var starGeometry = new THREE.ExtrudeGeometry( starShape, extrusionSettings );

var materialFront = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var materialSide = new THREE.MeshBasicMaterial( { color: 0xff8800 } );
var materialArray = [ materialFront, materialSide ];
var starMaterial = new THREE.MeshFaceMaterial(materialArray);

var star = new THREE.Mesh( starGeometry, starMaterial );
star.position.set(0,50,0);
scene.add(star);

// add a wireframe to model
var wireframeTexture = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); 
var star = new THREE.Mesh( starGeometry, wireframeTexture );
star.position.set(0,50,0);
scene.add(star);
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