JavaFX-2:如果没有手动设置,如何获取窗口大小?

Dra*_*gon 5 java javafx-2

我想在其父窗口的中心上方打开一个对话框窗口,因此我使用以下公式:

Window window = ((Node) actionEvent.getSource()).getScene().getWindow();
Scene scene = new Scene(new Group(new DialogWindow()));
Stage dialog = new Stage();
dialog.initOwner(window);
dialog.sizeToScene();

dialog.setX(stage.getX() + stage.getWidth() / 2 - dialog.getWidth() / 2); //dialog.getWidth() = NaN
dialog.setY(stage.getY() + stage.getHeight() / 2 - dialog.getHeight() / 2); //dialog.getHeight() = NaN

dialog.setScene(scene);
dialog.show(); //it is better to showAndWait();
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我没有手动设置大小,因为我需要自动调整窗口大小以适应其内容的大小.

在Linux下,它在父窗口的中心直接设置窗口.但是在Windows中它不起作用并导致不同的结果.

如果我不手动设置对话框的宽度和高度,怎么能得到它?

Ulu*_*Biy 13

宽度和高度Stage在显示(.show())后计算.之后进行计算:

...
dialog.show();
dialog.setX(stage.getX() + stage.getWidth() / 2 - dialog.getWidth() / 2); //dialog.getWidth() = not NaN
dialog.setY(stage.getY() + stage.getHeight() / 2 - dialog.getHeight() / 2); //dialog.getHeight() = not NaN
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编辑:
如果showAndWait()使用if 代替show(),则自showAndWait()阻止调用者事件后,计算showAndWait()也被阻止.一种解决方法可能是在新的之前进行计算Runnable:

final Stage dialog = new Stage();
dialog.initOwner(window);
dialog.initModality(Modality.WINDOW_MODAL);
dialog.sizeToScene();
dialog.setScene(scene);

Platform.runLater(new Runnable() {
    @Override
    public void run() {
        dialog.setX(primaryStage.getX() + primaryStage.getWidth() / 2 - dialog.getWidth() / 2); //dialog.getWidth() = NaN
        dialog.setY(primaryStage.getY() + primaryStage.getHeight() / 2 - dialog.getHeight() / 2); //dialog.getHeight() = NaN
    }
});
dialog.showAndWait();
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另请注意initModality.必须在以下情况下设置模态showAndWait().否则使用showAndWait()没有任何意义.