protobuf-net不使用私有设置程序序列化C#属性

aar*_*rro 5 c# protobuf-net

今天,我一直在使用protobuf-net乱搞,遇到了一个奇怪的情况。下面的代码未按预期反序列化。最后两次反序列化尝试成功,但是它们不正确。反序列化的对象将IsEmpty设置为true实际应设置为的时间false。我已经能够使用私有设置程序获取属性以进行序列化了,但是这一行为并不正确。它与链接的默认构造函数有关吗?

class Program2
{
    static void Main(string[] args)
    {
        var comp = new FooComparer();

        // this deserializes fine.  woot!
        using (var ms = new MemoryStream())
        {
            Console.WriteLine("Serializing an empty Foo");
            var args1 = new Foo();
            Serializer.Serialize(ms, args1);
            ms.Position = 0;
            var result = Serializer.Deserialize(ms);
            Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
            Console.WriteLine();
        }

        // this deserializes incorrectly
        using (var ms = new MemoryStream())
        {
            Console.WriteLine("Serializing a Foo with just a string");
            var args1 = new Foo("576000BJ1");
            Serializer.Serialize(ms, args1);
            ms.Position = 0;
            var result = Serializer.Deserialize(ms);
            Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
            Console.WriteLine();
        }

        // this deserializes incorrectly
        using (var ms = new MemoryStream())
        {
            Console.WriteLine("Serializing a Foo with an int");
            var args1 = new Foo(42);
            Serializer.Serialize(ms, args1);
            ms.Position = 0;
            var result = Serializer.Deserialize(ms);
            Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
            Console.WriteLine();
        }

        Console.WriteLine("Got dat 190% serialization");
    }
}

[ProtoContract]
class Foo
{
    private Foo(bool isEmpty, string fooString, int? fooInt)
    {
        this.IsEmpty = isEmpty;
        this.FooString = fooString;
        this.FooInt = fooInt;
    }

    public Foo() : this(true, null, null) { }
    public Foo(string foo) : this(false, foo, null) { }
    public Foo(int foo) : this(false, null, foo) { }

    [ProtoMember(10)] public bool IsEmpty { get; private set; }
    [ProtoMember(20)] public string FooString { get; private set; }
    [ProtoMember(30)] public int? FooInt { get; private set; }
}

class FooComparer : IEqualityComparer
{
    public bool Equals(Foo x, Foo y)
    {
        return (x == null && y == null) ||
                (x != null && y != null &&
                x.IsEmpty == y.IsEmpty &&
                String.Equals(x.FooString, y.FooString, StringComparison.Ordinal) &&
                x.FooInt == y.FooInt);
    }

    public int GetHashCode(Foo obj) { return 1; }   // don't care about this
}
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编辑:我正在使用带有protobuf 2.0.0.666的.NET 3.5

aar*_*rro 2

在这里找到答案:c# protobuf-net when deserialize the some property value always is -1

为了节省空间,protobuf 不会序列化值类型的默认值。在此示例中,a 的 .NET 默认bool值为false。默认构造函数将IsEmpty属性设置为true,并且由于我期望它具有的值与 .NET 默认值相同,protobuf 会跳过保存该值,因此我从默认构造函数获取该值。

[ProtoContract(10), DefaultValue(true)]解决方法是将 IsRequired 设置为 TRUE(如 Marc 所说),或者在参数上使用。