今天,我一直在使用protobuf-net乱搞,遇到了一个奇怪的情况。下面的代码未按预期反序列化。最后两次反序列化尝试成功,但是它们不正确。反序列化的对象将IsEmpty设置为true实际应设置为的时间false。我已经能够使用私有设置程序获取属性以进行序列化了,但是这一行为并不正确。它与链接的默认构造函数有关吗?
class Program2
{
static void Main(string[] args)
{
var comp = new FooComparer();
// this deserializes fine. woot!
using (var ms = new MemoryStream())
{
Console.WriteLine("Serializing an empty Foo");
var args1 = new Foo();
Serializer.Serialize(ms, args1);
ms.Position = 0;
var result = Serializer.Deserialize(ms);
Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
Console.WriteLine();
}
// this deserializes incorrectly
using (var ms = new MemoryStream())
{
Console.WriteLine("Serializing a Foo with just a string");
var args1 = new Foo("576000BJ1");
Serializer.Serialize(ms, args1);
ms.Position = 0;
var result = Serializer.Deserialize(ms);
Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
Console.WriteLine();
}
// this deserializes incorrectly
using (var ms = new MemoryStream())
{
Console.WriteLine("Serializing a Foo with an int");
var args1 = new Foo(42);
Serializer.Serialize(ms, args1);
ms.Position = 0;
var result = Serializer.Deserialize(ms);
Console.WriteLine("Serialization successful: {0}", comp.Equals(args1, result));
Console.WriteLine();
}
Console.WriteLine("Got dat 190% serialization");
}
}
[ProtoContract]
class Foo
{
private Foo(bool isEmpty, string fooString, int? fooInt)
{
this.IsEmpty = isEmpty;
this.FooString = fooString;
this.FooInt = fooInt;
}
public Foo() : this(true, null, null) { }
public Foo(string foo) : this(false, foo, null) { }
public Foo(int foo) : this(false, null, foo) { }
[ProtoMember(10)] public bool IsEmpty { get; private set; }
[ProtoMember(20)] public string FooString { get; private set; }
[ProtoMember(30)] public int? FooInt { get; private set; }
}
class FooComparer : IEqualityComparer
{
public bool Equals(Foo x, Foo y)
{
return (x == null && y == null) ||
(x != null && y != null &&
x.IsEmpty == y.IsEmpty &&
String.Equals(x.FooString, y.FooString, StringComparison.Ordinal) &&
x.FooInt == y.FooInt);
}
public int GetHashCode(Foo obj) { return 1; } // don't care about this
}Run Code Online (Sandbox Code Playgroud)
编辑:我正在使用带有protobuf 2.0.0.666的.NET 3.5
在这里找到答案:c# protobuf-net when deserialize the some property value always is -1
为了节省空间,protobuf 不会序列化值类型的默认值。在此示例中,a 的 .NET 默认bool值为false。默认构造函数将IsEmpty属性设置为true,并且由于我期望它具有的值与 .NET 默认值相同,protobuf 会跳过保存该值,因此我从默认构造函数获取该值。
[ProtoContract(10), DefaultValue(true)]解决方法是将 IsRequired 设置为 TRUE(如 Marc 所说),或者在参数上使用。