lox*_*lox 7 unity-game-engine ios
I am doing the iOS builds for a group of Unity (Unity3d) game developers.
After pulling the latest git updates, I start up the Unity editor on my Mac and choose "Build Settings", select the iOS target platform, press Build, specify a destination folder and that is it.
Can this exact process be done automatically via the terminal prompt?
您需要做的是在Unity中创建一个构建iOS构建的编辑器方法:
http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html
然后通过Unity命令行参数调用该方法.
http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html
/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -executeMethod MyEditorScript.MyMethod
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