Mar*_*o M 6 c# text drawstring rotation
我在C#中有这个代码来绘制旋转的文本
Font font = new Font("Arial", 80, FontStyle.Bold);
int nWidth = pictureBox1.Image.Width;
int nHeight = pictureBox1.Image.Height;
Graphics g = Graphics.FromImage(pictureBox1.Image);
float w = nWidth / 2;
float h = nHeight / 2;
g.TranslateTransform(w, h);
g.RotateTransform(90);
PointF drawPoint = new PointF(w, h);
g.DrawString("Hello world", font, Brushes.White, drawPoint);
Image myImage=new Bitmap(pictureBox1.Image);
g.DrawImage(myImage, new Point(0, 0));
pictureBox1.Image = myImage;
pictureBox1.Refresh();
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如果没有旋转,文本将被绘制在图像的中心,但是使用RotateTransform,它会从图像中移出一半,旋转中心也会偏离.
如何仅在文本中心旋转文本?不影响图像上的文字位置.
如果要在图像的中心绘制旋转文本,则将文本的位置偏移文本的测量大小的一半:
using (Font font = new Font("Arial", 80, FontStyle.Bold))
using (Graphics g = Graphics.FromImage(pictureBox1.Image))
{
float w = pictureBox1.Image.Width / 2f;
float h = pictureBox1.Image.Height / 2f;
g.TranslateTransform(w, h);
g.RotateTransform(90);
SizeF size = g.MeasureString("Hello world", font);
PointF drawPoint = new PointF(-size.Width / 2f, -size.Height / 2f);
g.DrawString("Hello world", font, Brushes.White, drawPoint);
}
pictureBox1.Refresh();
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(当你完成它们时,处理Font和Graphics对象是个好主意,所以我添加了几个using语句.)
变体#1:此片段将文本的左上角定位在(400,200),然后围绕该点旋转文本:
g.TranslateTransform(400, 200);
g.RotateTransform(90);
PointF drawPoint = new PointF(0, 0);
g.DrawString("Hello world", font, Brushes.White, drawPoint);
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变体#2:此片段将文本的左上角定位在(400,200),然后围绕文本中心旋转文本:
SizeF size = g.MeasureString("Hello world", font);
g.TranslateTransform(400 + size.Width / 2, 200 + size.Height / 2);
g.RotateTransform(90);
PointF drawPoint = new PointF(-size.Width / 2, -size.Height / 2);
g.DrawString("Hello world", font, Brushes.White, drawPoint);
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