Ill*_*nia 1 c# multithreading interlocked interlocked-increment
我希望两个线程与一个队列一起工作。第一个线程应该每2秒调用一次,第二个线程-每3秒调用一次。这两个线程应同时启动。访问队列的第一个元素时出现问题。两个线程都采用索引为0的元素。有时,它与队列的其他元素一起发生,而不仅仅是第一个元素。我在控制台上有这样的输出:
等等..
这是我使用的代码:
ConcurrentQueue<int> sharedQueue = new ConcurrentQueue<int>();
for (int i = 0; i < 10; i++)
{
sharedQueue.Enqueue(i);
}
int itemCount= 0;
Task[] tasks = new Task[2];
for (int i = 0; i < tasks.Length; i++)
{
// create the new task
tasks[i] = new Task(() =>
{
while (sharedQueue.Count > 0)
{
// define a variable for the dequeue requests
int queueElement;
// take an item from the queue
bool gotElement = sharedQueue.TryDequeue(out queueElement);
// increment the count of items processed
if (gotElement)
{
DateTime dt = DateTime.Now;
Console.WriteLine("Item " + itemCount + "processed by "
+ Task.CurrentId + " Time: " + dt.Hour + ":" + dt.Minute + ":" + dt.Second);
Interlocked.Increment(ref itemCount);
if (Task.CurrentId == 1)
Thread.Sleep(2000);
else
Thread.Sleep(3000);
}
}
});
// start the new task
tasks[i].Start();
}
// wait for the tasks to complete
Task.WaitAll(tasks);
// report on the number of items processed
Console.WriteLine("Items processed: {0}", itemCount);
// wait for input before exiting
Console.WriteLine("Press enter to finish");
Console.ReadLine();
}
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替换以下行:
Console.WriteLine("Item " + itemCount + "processed by " ...);
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用这行:
Console.WriteLine("Item " + queueElement + "processed by " ...);
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您看到的问题很可能是由于任务Console.WriteLine几乎同时执行,并且两者都看到了相同的价值,itemCount因为它们以Interlocked.Increment尚未发生调用的方式交错。queueElement无论如何,打印出来可能更有意义,因为它更有意义。