vee*_*ien 7 .net c# wcf unity-container
对于使用远程WCF服务的工具包,我ChannelFactory<IMyService>在UnityContainer中配置了一个.
现在我想通过代码(使用Unity)配置此通道的端点行为以应用此行为:
<behaviors>
<endpointBehaviors>
<behavior name="BigGraph">
<dataContractSerializer maxItemsInObjectGraph="1000000" />
</behavior>
</endpointBehaviors>
</behaviors>
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我在MSDN上找到了这个例子(http://msdn.microsoft.com/en-us/library/ms732038.aspx)
ChannelFactory<IDataService> factory = new ChannelFactory<IDataService>(binding, address);
foreach (OperationDescription op in factory.Endpoint.Contract.Operations)
{
vardataContractBehavior = op.Behaviors.Find<DataContractSerializerOperationBehavior>() as DataContractSerializerOperationBehavior;
if (dataContractBehavior != null)
{
dataContractBehavior.MaxItemsInObjectGraph = 100000;
}
}
IDataService client = factory.CreateChannel();
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但现在我被困在Unity配置中试图这样做.我应该调查拦截吗?
我们正在统一使用构建策略扩展来在服务主机上添加行为。在客户端我们有一个ServiceFactory。
/// <summary>
/// Factory for creating application service proxies used on the workstation
/// </summary>
/// <typeparam name="TInterface">Interface for the service contract</typeparam>
public class ServiceFactory<TInterface> where TInterface : class
{
private readonly List<IEndpointBehavior> m_Behaviors = new List<IEndpointBehavior>();
/// <summary>
/// Add a behavior that is added to the proxy endpoint when the channel is created.
/// </summary>
/// <param name="behavior">An <see cref="IEndpointBehavior"/> that should be added</param>.
public void AddBehavior(IEndpointBehavior behavior)
{
m_Behaviors.Add(behavior);
}
/// <summary>
/// Creates a channel of type <see cref="CommunicationObjectInterceptor{TInterface}"/> given the endpoint address which
/// will recreate its "inner channel" if it becomes in a faulted state.
/// </summary>
/// <param name="url">The endpoint address for the given channel to connect to</param>.
public TInterface CreateChannel(string url)
{
// create the channel using channelfactory adding the behaviors in m_Behaviors
}
}
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然后我们配置 unityInjectionFactory
new InjectionFactory(c =>
{
var factory = new ServiceFactory<TInterface>();
factory.AddBehavior(c.Resolve<IClientTokenBehavior>());
return factory.CreateChannel(url);
});
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通过这样做,如果您有一些依赖性,您还可以通过统一解决您的行为。