如何在imageview上添加3d效果

use*_*823 -1 android canvas effect imageview

如何在imageview上添加阴影效果,就像这个shreen shot一样

图片

如何添加这种类型的3D效果我imageview任何想法????

<ImageView
     android:id="@+id/test_button_image"
     android:layout_width="fill_parent"
     android:layout_height="200dp"
     android:scaleType="fitXY"
     android:background="@drawable/border6"
     android:src="@drawable/ic_launcher" >
</ImageView>
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Chi*_*hod 8

第一步

像下面一样创建一个drawable.

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

    <item><layer-list>
        <item android:left="3dp" android:top="3dp"><shape>
            <gradient android:angle="270" android:endColor="#E2E2E2" android:startColor="#BABABA" />
            <stroke android:width="3dp" android:color="#BABABA" />

            <corners android:radius="2dp" />

            <padding android:bottom="3dp" android:left="2dp" android:right="3dp" android:top="2dp" />
        </shape></item>
    </layer-list></item>
</selector>
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第二步

将其设置为背景 ImageView

<ImageView 
    ..
    android:background="@drawable/selected_image_shadow" >
</ImageView>
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产量

在此输入图像描述

左图像没有阴影,右图像没有阴影.

注意

您需要根据您的要求修改代码.这是我的要求的示例演示.

编辑

使用以下代码对图像应用反射效果.

public static Bitmap applyReflection(Bitmap originalImage) {
    // gap space between original and reflected
    final int reflectionGap = 4;
    // get image size
    int width = originalImage.getWidth();
    int height = originalImage.getHeight();

    // this will not scale but will flip on the Y axis
    Matrix matrix = new Matrix();
    matrix.preScale(1, -1);

    // create a Bitmap with the flip matrix applied to it.
    // we only want the bottom half of the image
    Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
            height / 2, width, height / 2, matrix, false);

    // create a new bitmap with same width but taller to fit reflection
    Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
            (height + height / 2), Config.ARGB_8888);

    // create a new Canvas with the bitmap that's big enough for
    // the image plus gap plus reflection
    Canvas canvas = new Canvas(bitmapWithReflection);
    // draw in the original image
    canvas.drawBitmap(originalImage, 0, 0, null);
    // draw in the gap
    Paint defaultPaint = new Paint();
    canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
    // draw in the reflection
    canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

    // create a shader that is a linear gradient that covers the reflection
    Paint paint = new Paint();
    LinearGradient shader = new LinearGradient(0,
            originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
                    + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
    // set the paint to use this shader (linear gradient)
    paint.setShader(shader);
    // set the Transfer mode to be porter duff and destination in
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    // draw a rectangle using the paint with our linear gradient
    canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
            + reflectionGap, paint);

    return bitmapWithReflection;
}
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