UITapGestureRecognizer在动画子视图上没有响应

von*_*ron 3 uiviewanimation ios uitapgesturerecognizer

我有一个简单的程序,可以创建一个子视图并在屏幕上设置动画.

作为该程序的一部分,我想在点击子视图时添加功能.我使用以下方法创建子视图,添加UITapGestureRecognizer,然后为子视图设置动画:

int randomName = arc4random() % ([pieceNames count] - 1);
int animationDuration = arc4random() %  5 + 5 ;
NSString *randomPiece = [pieceNames objectAtIndex:randomName];

float yStart = arc4random() % 650;
float yEnd = arc4random() % 650;

UIView *piece = [[PieceView alloc]initWithFrame:CGRectMake(100.0, yStart, 75.0, 75.0)];
[piece setValue:randomPiece forKey:@"name"];

UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc]initWithTarget:self
                                                                            action:@selector(handleTouch:)];
[piece addGestureRecognizer:recognizer];

[[self view] addSubview:piece];

[UIView animateWithDuration:animationDuration
                      delay:0.0
                    options:UIViewAnimationOptionAllowUserInteraction
                 animations:^(void){
                     piece.center = CGPointMake(950.0, yEnd);
                 } completion:^(BOOL done){
                     [piece removeFromSuperview];
                 }];
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以下是处理点按的代码:

PieceView *pv = (PieceView *) recognizer.view;
NSLog(@"%@ was tapped", pv.name);
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触摸PieceView时程序没有响应会发生什么.但是,如果我删除动画块,则程序会响应该点击.

为什么UITapGestureRecognizer在动画时无法响应PieceView?

gre*_*sus 9

我有同样的问题挣扎,并把它归结为一点:动画视图永远只能在两个地方:起始位置和结束位置.核心动画只需在一段时间内在起点和终点之间的插值位置渲染视图的图层.

这几乎是当你看看星星,并认识到你所看到的实际上不是发生了什么样现在.:)

幸运的是,解决方案非常简单.您可以在超级视图上放置一个水龙头识别器,然后检查您的动画视图presentationLayer(确实可以在任何时间点为您提供准确的帧),以确定您的水龙头是否受到重击.

我已经构建了一个简单的UIViewController演示问题和解决方案:

#import <UIKit/UIKit.h>

@interface MSMViewController : UIViewController

@end
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并实施:

#import "MSMViewController.h"

@interface MSMViewController ()
@property (nonatomic, strong) UIView *animatedView;
@end

@implementation MSMViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    CGRect startFrame = CGRectMake(125, 0, 70, 70);
    CGRect endFrame = CGRectMake(125, 400, 70, 70);

    // draw a box to show where the animated view begins
    UIView *startOutlineView = [[UIView alloc] initWithFrame:startFrame];
    startOutlineView.layer.borderColor = [UIColor blueColor].CGColor;
    startOutlineView.layer.borderWidth = 1;
    [self.view addSubview:startOutlineView];

    // draw a box to show where the animated view ends
    UIView *endOutlineView = [[UIView alloc] initWithFrame:endFrame];
    endOutlineView.layer.borderColor = [UIColor blueColor].CGColor;
    endOutlineView.layer.borderWidth = 1;
    [self.view addSubview:endOutlineView];

    self.animatedView = [[UIView alloc] initWithFrame:startFrame];
    self.animatedView.backgroundColor = [UIColor yellowColor];
    [self.view addSubview:self.animatedView];

    [UIView animateWithDuration:10 delay:2 options:UIViewAnimationOptionAllowUserInteraction animations:^{

        self.animatedView.frame = endFrame;

    } completion:nil];

    // this gesture recognizer will only work in the space where endOutlintView is
    UITapGestureRecognizer *boxTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(boxTap:)];
    [self.animatedView addGestureRecognizer:boxTap];

    // this one will work
    UITapGestureRecognizer *superviewTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(superviewTap:)];
    [self.view addGestureRecognizer:superviewTap];

}

- (void)boxTap:(UITapGestureRecognizer *)tap {
    NSLog(@"tap. view is at %@", NSStringFromCGPoint(self.animatedView.frame.origin));
}

- (void)superviewTap:(UITapGestureRecognizer *)tap {
    CGRect boxFrame = [self.animatedView.layer.presentationLayer frame];
    if (CGRectContainsPoint(boxFrame, [tap locationInView:self.view])) {
        NSLog(@"we tapped the box!");
    }
}

@end
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