App*_*ell 4 c++ opengl macos xcode glfw
有一个最小的例子使用GLFW3:
#include <GLFW/glfw3.h>
int main(int argc, const char * argv[]) {
glfwInit();
}
Run Code Online (Sandbox Code Playgroud)
...导致大量链接器错误:(小摘录)
Undefined symbols for architecture x86_64:
"_CFArrayAppendValue", referenced from:
_addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
"_CFArrayApplyFunction", referenced from:
__glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)
_addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
"_CFArrayCreateMutable", referenced from:
__glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)
...
"_objc_msgSend_fixup", referenced from:
l_objc_msgSend_fixup_count in libglfw3.a(cocoa_monitor.m.o)
l_objc_msgSend_fixup_objectAtIndex_ in libglfw3.a(cocoa_monitor.m.o)
l_objc_msgSend_fixup_objectForKey_ in libglfw3.a(cocoa_monitor.m.o)
l_objc_msgSend_fixup_alloc in libglfw3.a(cocoa_init.m.o)
l_objc_msgSend_fixup_release in libglfw3.a(cocoa_init.m.o)
l_objc_msgSend_fixup_alloc in libglfw3.a(nsgl_context.m.o)
l_objc_msgSend_fixup_release in libglfw3.a(nsgl_context.m.o)
...
Run Code Online (Sandbox Code Playgroud)
OpenGL.framework并且libglfw3.a都是相互关联的.

这是什么原因?glfw2在像魅力一样工作之前编译应用程序.
Val*_*iuk 24
如果您使用的是GLFW的静态库版本,请将它和Cocoa,OpenGL,IOKit和CoreVideo框架作为依赖项添加到项目中.
And*_*man 11
在Mac OS X中,glfw3使用Cocoa(NSGL)进行OpenGL上下文管理.glfw2使用Carbon(CGL/AGL,取决于全屏或窗口模式).
NSGL更强大,但它建立在Objective C框架(Cocoa)之上.为了使您的软件能够与glfw3一起正常工作,您应该包含Cocoa框架.