Tra*_*ann 8 performance scheme haskell
我正在实施R7RS-small Scheme并且我遇到了以下问题,实现了相等的?:(应该是显而易见的)相等?测试值相等,它还能够测试循环数据结构的相等性,而不会进入无限循环.但是,因为我在Haskell中实现Scheme,所以我无法访问可以在哈希表*或搜索树结构中使用的可以转换为整数的基础指针值来跟踪我已经遵循的节点(以便能够有效地修剪会导致无限循环的路径).
相反,我似乎必须使用的是身份的相等性(通过(==)在IOArrays底层对,向量和记录上测量),因此看起来我所能做的就是构建列表,标记我遵循的节点(已分离)通过类型),然后对于我追随的每个其他节点,搜索我已经遵循的节点的适当列表,从我看来,它在时间上的O(n log n)和空间中的O(n)中缩放.
我是对的,鉴于这些条件,这是我可用的唯一算法,还是我缺少其他更有效的实现?
我已经考虑使用可以在搜索树或哈希表*中使用的标记标记每个可以包含引用的值,但是这里的问题是这对列表来说特别是空间效率低,因为我需要使用两个单词每个节点的标记,一个是ThreadId,一个是每个线程的唯一ID(ThreadId是必要的,因为我正在做一个Scheme的多线程实现,否则我必须保护一个MVar后面的共享唯一ID计数器或TMVar,在许多用例中会引起可怕的争用).
*当我在实现MonadIO的monad变换器中实现所有内容时,我可以使用传统的命令式哈希表.
这是我想出的实现此目的的算法。它是 Brent 的“传送乌龟”算法的变体,经过修改以处理不是线性节点列表,而是处理 N 分支节点树。
(这没有考虑实际的比较。下面的状态将有两个副本,一个用于测试相等性的每个数据结构,如果发现某些东西的值不相等,则比较将被短路并返回 false。)
我维护两个堆栈,一个是我在深度优先遍历中跟踪的节点堆栈,与在相同深度和当前深度值处跟踪的下一个节点相结合,另一个是海龟将要定位的节点堆栈它记录了海龟所在的深度以及下一只海龟将到达的比该海龟更深的距离。(在我的实际实现中,堆栈是统一的,这样每个堆栈帧都指向一对节点和一个海龟(指向一对节点),这简化了海龟的管理。)
当我深度优先遍历数据结构时,我构建了第一个堆栈,并在遍历中以两倍距离的递增幂为间隔,将新帧添加到海龟堆栈上,其中海龟指向第一个堆栈上的当前节点。
当我到达一个无法深入的节点时,因为它没有尚未到达的同级节点,我会下降第一个堆栈,直到到达一个具有未经检查的同级的节点,然后用下一个节点替换该节点跟随的兄弟节点;如果堆栈中的任何位置都没有剩余的兄弟节点,那么我们以 true 终止以实现值相等。
请注意,当下降第一个堆栈时,如果弹出的第一个堆栈的顶部等于海龟堆栈顶部的深度(或节点),则海龟堆栈的顶部将被弹出。
如果将帧推入第一个堆栈后,当前节点等于海龟堆栈顶部的节点,我会回溯。第一个堆栈的顶部和海龟堆栈的顶部之间的深度差等于循环的大小。我回溯一个完整的循环,记录我经过的每个节点及其相应的堆栈状态和兄弟节点。然后,我测试最顶层框架下方第一个堆栈上的框架中的节点。如果它们不在记录的节点中,那么我知道我所在的节点是循环的开始;然后我拉出该节点记录的堆栈和同级节点,并从那里继续,这样我就可以从循环内采取替代路径(记住这是一个 N 分支树),或者以其他方式退出循环。如果它们位于记录的节点中,我会更新记录的节点以包含最顶层帧下方的堆栈和当前节点的兄弟节点,然后弹出堆栈的顶部并继续。
这是我的算法测试实现的代码。该代码现在应该可以工作了。
{-# LANGUAGE RecordWildCards, BangPatterns #-}
module EqualTree (Tree(..),
equal)
where
import Data.Array.IO (IOArray)
import Data.Array.MArray (readArray,
getBounds)
data Tree a = Value a | Node (Node a)
type Node a = IOArray Int (Tree a)
data Frame a = Frame { frameNodes :: !(Node a, Node a),
frameSiblings :: !(Maybe (Siblings a)),
frameTurtle :: !(Turtle a) }
data Siblings a = Siblings { siblingNodes :: !(Node a, Node a),
siblingIndex :: !Int }
data Turtle a = Turtle { turtleDepth :: !Int,
turtleScale :: !Int,
turtleNodes :: !(Node a, Node a) }
data EqState a = EqState { stateFrames :: [Frame a],
stateCycles :: [(Node a, Node a)],
stateDepth :: !Int }
data Unrolled a = Unrolled { unrolledNodes :: !(Node a, Node a),
unrolledState :: !(EqState a),
unrolledSiblings :: !(Maybe (Siblings a)) }
data NodeComparison = EqualNodes | NotEqualNodes | HalfEqualNodes
equal :: Eq a => Tree a -> Tree a -> IO Bool
equal tree0 tree1 =
let state = EqState { stateFrames = [], stateCycles = [], stateDepth = 0 }
in ascend state tree0 tree1 Nothing
ascend :: Eq a => EqState a -> Tree a -> Tree a -> Maybe (Siblings a) -> IO Bool
ascend state (Value value0) (Value value1) siblings =
if value0 == value1
then descend state siblings
else return False
ascend state (Node node0) (Node node1) siblings =
case memberNodes (node0, node1) (stateCycles state) of
EqualNodes -> descend state siblings
HalfEqualNodes -> return False
NotEqualNodes -> do
(_, bound0) <- getBounds node0
(_, bound1) <- getBounds node1
if bound0 == bound1
then
let turtleNodes = currentTurtleNodes state
state' = state { stateFrames =
newFrame state node0 node1 siblings :
stateFrames state,
stateDepth = (stateDepth state) + 1 }
checkDepth = nextTurtleDepth state'
in case turtleNodes of
Just turtleNodes' ->
case equalNodes (node0, node1) turtleNodes' of
EqualNodes -> beginRecovery state node0 node1 siblings
HalfEqualNodes -> return False
NotEqualNodes -> ascendFirst state' node0 node1
Nothing -> ascendFirst state' node0 node1
else return False
ascend _ _ _ _ = return False
ascendFirst :: Eq a => EqState a -> Node a -> Node a -> IO Bool
ascendFirst state node0 node1 = do
(_, bound) <- getBounds node0
tree0 <- readArray node0 0
tree1 <- readArray node1 0
if bound > 0
then let siblings = Siblings { siblingNodes = (node0, node1),
siblingIndex = 1 }
in ascend state tree0 tree1 (Just siblings)
else ascend state tree0 tree1 Nothing
descend :: Eq a => EqState a -> Maybe (Siblings a) -> IO Bool
descend state Nothing =
case stateFrames state of
[] -> return True
frame : rest ->
let state' = state { stateFrames = rest,
stateDepth = stateDepth state - 1 }
in descend state' (frameSiblings frame)
descend state (Just Siblings{..}) = do
let (node0, node1) = siblingNodes
(_, bound) <- getBounds node0
tree0 <- readArray node0 siblingIndex
tree1 <- readArray node1 siblingIndex
if siblingIndex < bound
then let siblings' = Siblings { siblingNodes = (node0, node1),
siblingIndex = siblingIndex + 1 }
in ascend state tree0 tree1 (Just siblings')
else ascend state tree0 tree1 Nothing
beginRecovery :: Eq a => EqState a -> Node a -> Node a -> Maybe (Siblings a)
-> IO Bool
beginRecovery state node0 node1 siblings =
let turtle = case stateFrames state of
[] -> error "must have first frame in stack"
frame : _ -> frameTurtle frame
distance = (stateDepth state + 1) - turtleDepth turtle
unrolledFrame = Unrolled { unrolledNodes = (node0, node1),
unrolledState = state,
unrolledSiblings = siblings }
in unrolledFrame `seq` unrollCycle state [unrolledFrame] (distance - 1)
unrollCycle :: Eq a => EqState a -> [Unrolled a] -> Int -> IO Bool
unrollCycle state unrolled !count
| count <= 0 = findCycleStart state unrolled
| otherwise =
case stateFrames state of
[] -> error "frame must be found"
frame : rest ->
let state' = state { stateFrames = rest,
stateDepth = stateDepth state - 1 }
unrolledFrame =
Unrolled { unrolledNodes = frameNodes frame,
unrolledState = state',
unrolledSiblings = frameSiblings frame }
in unrolledFrame `seq`
unrollCycle state' (unrolledFrame : unrolled) (count - 1)
findCycleStart :: Eq a => EqState a -> [Unrolled a] -> IO Bool
findCycleStart state unrolled =
case stateFrames state of
[] ->
return True
frame : [] ->
case memberUnrolled (frameNodes frame) unrolled of
(NotEqualNodes, _) -> error "node not in nodes unrolled"
(HalfEqualNodes, _) -> return False
(EqualNodes, Just (state, siblings)) ->
let state' =
state { stateCycles = frameNodes frame : stateCycles state }
in state' `seq` descend state' siblings
frame : rest@(prevFrame : _) ->
case memberUnrolled (frameNodes prevFrame) unrolled of
(EqualNodes, _) ->
let state' = state { stateFrames = rest,
stateDepth = stateDepth state - 1 }
unrolledFrame =
Unrolled { unrolledNodes = frameNodes frame,
unrolledState = state',
unrolledSiblings = frameSiblings frame }
unrolled' = updateUnrolled unrolledFrame unrolled
in unrolledFrame `seq` findCycleStart state' unrolled'
(HalfEqualNodes, _) -> return False
(NotEqualNodes, _) ->
case memberUnrolled (frameNodes frame) unrolled of
(NotEqualNodes, _) -> error "node not in nodes unrolled"
(HalfEqualNodes, _) -> return False
(EqualNodes, Just (state, siblings)) ->
let state' =
state { stateCycles = frameNodes frame : stateCycles state }
in state' `seq` descend state' siblings
updateUnrolled :: Unrolled a -> [Unrolled a] -> [Unrolled a]
updateUnrolled _ [] = []
updateUnrolled unrolled0 (unrolled1 : rest) =
case equalNodes (unrolledNodes unrolled0) (unrolledNodes unrolled1) of
EqualNodes -> unrolled0 : rest
NotEqualNodes -> unrolled1 : updateUnrolled unrolled0 rest
HalfEqualNodes -> error "this should not be possible"
memberUnrolled :: (Node a, Node a) -> [Unrolled a] ->
(NodeComparison, Maybe (EqState a, Maybe (Siblings a)))
memberUnrolled _ [] = (NotEqualNodes, Nothing)
memberUnrolled nodes (Unrolled{..} : rest) =
case equalNodes nodes unrolledNodes of
EqualNodes -> (EqualNodes, Just (unrolledState, unrolledSiblings))
HalfEqualNodes -> (HalfEqualNodes, Nothing)
NotEqualNodes -> memberUnrolled nodes rest
newFrame :: EqState a -> Node a -> Node a -> Maybe (Siblings a) -> Frame a
newFrame state node0 node1 siblings =
let turtle =
if (stateDepth state + 1) == nextTurtleDepth state
then Turtle { turtleDepth = stateDepth state + 1,
turtleScale = currentTurtleScale state * 2,
turtleNodes = (node0, node1) }
else case stateFrames state of
[] -> Turtle { turtleDepth = 1, turtleScale = 2,
turtleNodes = (node0, node1) }
frame : _ -> frameTurtle frame
in Frame { frameNodes = (node0, node1),
frameSiblings = siblings,
frameTurtle = turtle }
memberNodes :: (Node a, Node a) -> [(Node a, Node a)] -> NodeComparison
memberNodes _ [] = NotEqualNodes
memberNodes nodes0 (nodes1 : rest) =
case equalNodes nodes0 nodes1 of
NotEqualNodes -> memberNodes nodes0 rest
HalfEqualNodes -> HalfEqualNodes
EqualNodes -> EqualNodes
equalNodes :: (Node a, Node a) -> (Node a, Node a) -> NodeComparison
equalNodes (node0, node1) (node2, node3) =
if node0 == node2
then if node1 == node3
then EqualNodes
else HalfEqualNodes
else if node1 == node3
then HalfEqualNodes
else NotEqualNodes
currentTurtleNodes :: EqState a -> Maybe (Node a, Node a)
currentTurtleNodes state =
case stateFrames state of
[] -> Nothing
frame : _ -> Just . turtleNodes . frameTurtle $ frame
currentTurtleScale :: EqState a -> Int
currentTurtleScale state =
case stateFrames state of
[] -> 1
frame : _ -> turtleScale $ frameTurtle frame
nextTurtleDepth :: EqState a -> Int
nextTurtleDepth state =
case stateFrames state of
[] -> 1
frame : _ -> let turtle = frameTurtle frame
in turtleDepth turtle + turtleScale turtle
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这是测试程序使用的算法的简单版本。
{-# LANGUAGE RecordWildCards #-}
module NaiveEqualTree (Tree(..),
naiveEqual)
where
import Data.Array.IO (IOArray)
import Data.Array.MArray (readArray,
getBounds)
import EqualTree (Tree(..),
Node)
data Frame a = Frame { frameNodes :: !(Node a, Node a),
frameSiblings :: !(Maybe (Siblings a)) }
data Siblings a = Siblings { siblingNodes :: !(Node a, Node a),
siblingIndex :: !Int }
data NodeComparison = EqualNodes | NotEqualNodes | HalfEqualNodes
naiveEqual :: Eq a => Tree a -> Tree a -> IO Bool
naiveEqual tree0 tree1 = ascend [] tree0 tree1 Nothing
ascend :: Eq a => [Frame a] -> Tree a -> Tree a -> Maybe (Siblings a) -> IO Bool
ascend state (Value value0) (Value value1) siblings =
if value0 == value1
then descend state siblings
else return False
ascend state (Node node0) (Node node1) siblings =
case testNodes (node0, node1) state of
EqualNodes -> descend state siblings
HalfEqualNodes -> return False
NotEqualNodes -> do
(_, bound0) <- getBounds node0
(_, bound1) <- getBounds node1
if bound0 == bound1
then do
let frame = Frame { frameNodes = (node0, node1),
frameSiblings = siblings }
state' = frame : state
tree0 <- readArray node0 0
tree1 <- readArray node1 0
if bound0 > 0
then let siblings = Siblings { siblingNodes = (node0, node1),
siblingIndex = 1 }
in frame `seq` ascend state' tree0 tree1 (Just siblings)
else frame `seq` ascend state' tree0 tree1 Nothing
else return False
ascend _ _ _ _ = return False
descend :: Eq a => [Frame a] -> Maybe (Siblings a) -> IO Bool
descend state Nothing =
case state of
[] -> return True
frame : rest -> descend rest (frameSiblings frame)
descend state (Just Siblings{..}) = do
let (node0, node1) = siblingNodes
(_, bound) <- getBounds node0
tree0 <- readArray node0 siblingIndex
tree1 <- readArray node1 siblingIndex
if siblingIndex < bound
then let siblings' = Siblings { siblingNodes = (node0, node1),
siblingIndex = siblingIndex + 1 }
in ascend state tree0 tree1 (Just siblings')
else ascend state tree0 tree1 Nothing
testNodes :: (Node a, Node a) -> [Frame a] -> NodeComparison
testNodes _ [] = NotEqualNodes
testNodes nodes (frame : rest) =
case equalNodes nodes (frameNodes frame) of
NotEqualNodes -> testNodes nodes rest
HalfEqualNodes -> HalfEqualNodes
EqualNodes -> EqualNodes
equalNodes :: (Node a, Node a) -> (Node a, Node a) -> NodeComparison
equalNodes (node0, node1) (node2, node3) =
if node0 == node2
then if node1 == node3
then EqualNodes
else HalfEqualNodes
else if node1 == node3
then HalfEqualNodes
else NotEqualNodes
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这是测试程序的代码。请注意,这有时会在不等于测试中失败,因为它旨在生成具有显着程度通用性的节点集,由 控制commonPortionRange。
{-# LANGUAGE TupleSections #-}
module Main where
import Data.Array (Array,
listArray,
bounds,
(!))
import Data.Array.IO (IOArray)
import Data.Array.MArray (writeArray,
newArray_)
import Control.Monad (forM_,
mapM,
mapM_,
liftM,
foldM)
import Control.Exception (SomeException,
catch)
import System.Random (StdGen,
newStdGen,
random,
randomR,
split)
import Prelude hiding (catch)
import EqualTree (Tree(..),
equal)
import NaiveEqualTree (naiveEqual)
leafChance :: Double
leafChance = 0.5
valueCount :: Int
valueCount = 1
maxNodeCount :: Int
maxNodeCount = 1024
commonPortionRange :: (Double, Double)
commonPortionRange = (0.8, 0.9)
commonRootChance :: Double
commonRootChance = 0.5
nodeSizeRange :: (Int, Int)
nodeSizeRange = (2, 5)
testCount :: Int
testCount = 1000
makeMapping :: Int -> (Int, Int) -> Int -> StdGen ->
([Either Int Int], StdGen)
makeMapping values range nodes gen =
let (count, gen') = randomR range gen
in makeMapping' 0 [] count gen'
where makeMapping' index mapping count gen
| index >= count = (mapping, gen)
| otherwise =
let (chance, gen0) = random gen
(slot, gen2) =
if chance <= leafChance
then let (value, gen1) = randomR (0, values - 1) gen0
in (Left value, gen1)
else let (nodeIndex, gen1) = randomR (0, nodes - 1) gen0
in (Right nodeIndex, gen1)
in makeMapping' (index + 1) (slot : mapping) count gen2
makeMappings :: Int -> Int -> (Int, Int) -> StdGen ->
([[Either Int Int]], StdGen)
makeMappings size values range gen =
let (size', gen') = randomR (1, size) gen
in makeMappings' 0 size' [] gen'
where makeMappings' index size mappings gen
| index >= size = (mappings, gen)
| otherwise =
let (mapping, gen') = makeMapping values range size gen
in makeMappings' (index + 1) size (mapping : mappings) gen'
makeMappingsPair :: Int -> (Double, Double) -> Int -> (Int, Int) -> StdGen ->
([[Either Int Int]], [[Either Int Int]], StdGen)
makeMappingsPair size commonPortionRange values range gen =
let (size', gen0) = randomR (2, size) gen
(commonPortion, gen1) = randomR commonPortionRange gen0
size0 = 1 + (floor $ fromIntegral size' * commonPortion)
size1 = size' - size0
(mappings, gen2) = makeMappingsPair' 0 size0 size' [] gen1
(mappings0, gen3) = makeMappingsPair' 0 size1 size' [] gen2
(mappings1, gen4) = makeMappingsPair' 0 size1 size' [] gen3
(commonRootValue, gen5) = random gen4
in if commonRootValue < commonRootChance
then (mappings ++ mappings0, mappings ++ mappings1, gen5)
else (mappings0 ++ mappings, mappings1 ++ mappings, gen5)
where makeMappingsPair' index size size' mappings gen
| index >= size = (mappings, gen)
| otherwise =
let (mapping, gen') = makeMapping values range size' gen
in makeMappingsPair' (index + 1) size size' (mapping : mappings)
gen'
populateNode :: IOArray Int (Tree a) -> Array Int (IOArray Int (Tree a)) ->
[Either a Int] -> IO ()
populateNode node nodes mapping =
mapM_ (uncurry populateSlot) (zip [0..] mapping)
where populateSlot index (Left value) =
writeArray node index $ Value value
populateSlot index (Right nodeIndex) =
writeArray node index . Node $ nodes ! nodeIndex
makeTree :: [[Either a Int]] -> IO (Tree a)
makeTree mappings = do
let size = length mappings
nodes <- liftM (listArray (0, size - 1)) $ mapM makeNode mappings
mapM_ (\(index, mapping) -> populateNode (nodes ! index) nodes mapping)
(zip [0..] mappings)
return . Node $ nodes ! 0
where makeNode mapping = newArray_ (0, length mapping - 1)
testEqual :: StdGen -> IO (Bool, StdGen)
testEqual gen = do
let (mappings, gen0) =
makeMappings maxNodeCount valueCount nodeSizeRange gen
tree0 <- makeTree mappings
tree1 <- makeTree mappings
catch (liftM (, gen0) $ equal tree0 tree1) $ \e -> do
putStrLn $ show (e :: SomeException)
return (False, gen0)
testNotEqual :: StdGen -> IO (Bool, Bool, StdGen)
testNotEqual gen = do
let (mappings0, mappings1, gen0) =
makeMappingsPair maxNodeCount commonPortionRange valueCount
nodeSizeRange gen
tree0 <- makeTree mappings0
tree1 <- makeTree mappings1
test <- naiveEqual tree0 tree1
if not test
then
catch (testNotEqual' tree0 tree1 mappings0 mappings1 gen0) $ \e -> do
putStrLn $ show (e :: SomeException)
return (False, False, gen0)
else return (True, True, gen0)
where testNotEqual' tree0 tree1 mappings0 mappings1 gen0 = do
test <- equal tree0 tree1
if test
then do
putStrLn "Match failure: "
putStrLn "Mappings 0: "
mapM (putStrLn . show) $ zip [0..] mappings0
putStrLn "Mappings 1: "
mapM (putStrLn . show) $ zip [0..] mappings1
return (False, False, gen0)
else return (True, False, gen0)
doTestEqual :: (StdGen, Int) -> Int -> IO (StdGen, Int)
doTestEqual (gen, successCount) _ = do
(success, gen') <- testEqual gen
return (gen', successCount + (if success then 1 else 0))
doTestNotEqual :: (StdGen, Int, Int) -> Int -> IO (StdGen, Int, Int)
doTestNotEqual (gen, successCount, excludeCount) _ = do
(success, exclude, gen') <- testNotEqual gen
return (gen', successCount + (if success then 1 else 0),
excludeCount + (if exclude then 1 else 0))
main :: IO ()
main