Kat*_*aty 7 android colors touch
我想创建一个小型油漆应用程序,我可以在其中使用一些颜色进行绘制,但我只测试了一种颜色变化,直到现在它无法正常工作。当我单击按钮并开始使用新颜色绘图时,我之前所做的所有绘图也会更改颜色。有人能帮我吗?
public class MyTouchEventView extends View {
private Paint paint = new Paint();
private Path path = new Path();
public Button btnChange;
public LayoutParams params;
public MyTouchEventView(Context context) {
super(context);
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(1f);
btnChange = new Button(context);
btnChange.setText("Chaneg color");
params = new LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.WRAP_CONTENT);
btnChange.setLayoutParams(params);
btnChange.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
paint.setColor(Color.GREEN);
}
});
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float pointX = event.getX();
float pointY = event.getY();
// Checks for the event that occurs
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(pointX, pointY);
return true;
case MotionEvent.ACTION_MOVE:
path.lineTo(pointX, pointY);
break;
default:
return false;
}
postInvalidate();
return true;
}
}
Run Code Online (Sandbox Code Playgroud)
这里的问题是你只使用一个路径。
您应该在每个 ACTION_DOWN 上创建一个新路径。对于每条路径,您还必须存储 Paint。
例如,您可以定义一个包含两个元素作为成员的类:
public class Stroke {
private Path _path;
private Paint _paint;
}// add constructor(Path, Paint) and accessors
Run Code Online (Sandbox Code Playgroud)
以及您上下文中的中风列表:
List<Stroke> allStrokes = new ArrayList<Stroke>();
Run Code Online (Sandbox Code Playgroud)
因此,在每个 上ACTION_DOWN,您都会创建一个新的 Stroke(因此是一个新的 Path,以及一个具有您选择的颜色的新 Paint)。
在每个 上ACTION_MOVE,您都检索了最后添加的路径,然后您可以找到lineTo最后一个点。
然后在 onDraw 上,绘制所有创建的 Stroke:
for (Stroke s : allStrokes) {
canvas.drawPath(s.getPath(), s.getPaint());
}
Run Code Online (Sandbox Code Playgroud)
请注意,使用这个简单的解决方案,您无法进行多点触控绘图。为此,您还必须存储和处理 MotionEvent ID。
编辑:这是一个有效的多点触控绘画示例,它创建填充随机颜色的笔画:
绘制区域.java:
import android.content.Context;
import android.graphics.*;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class DrawArea extends View {
private List<Stroke> _allStrokes; //all strokes that need to be drawn
private SparseArray<Stroke> _activeStrokes; //use to retrieve the currently drawn strokes
private Random _rdmColor = new Random();
public DrawArea(Context context) {
super(context);
_allStrokes = new ArrayList<Stroke>();
_activeStrokes = new SparseArray<Stroke>();
setFocusable(true);
setFocusableInTouchMode(true);
setBackgroundColor(Color.WHITE);
}
public void onDraw(Canvas canvas) {
if (_allStrokes != null) {
for (Stroke stroke: _allStrokes) {
if (stroke != null) {
Path path = stroke.getPath();
Paint painter = stroke.getPaint();
if ((path != null) && (painter != null)) {
canvas.drawPath(path, painter);
}
}
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
final int action = event.getActionMasked();
final int pointerCount = event.getPointerCount();
switch (action) {
case MotionEvent.ACTION_DOWN: {
pointDown((int)event.getX(), (int)event.getY(), event.getPointerId(0));
break;
}
case MotionEvent.ACTION_MOVE: {
for (int pc = 0; pc < pointerCount; pc++) {
pointMove((int) event.getX(pc), (int) event.getY(pc), event.getPointerId(pc));
}
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
for (int pc = 0; pc < pointerCount; pc++) {
pointDown((int)event.getX(pc), (int)event.getY(pc), event.getPointerId(pc));
}
break;
}
case MotionEvent.ACTION_UP: {
break;
}
case MotionEvent.ACTION_POINTER_UP: {
break;
}
}
invalidate();
return true;
}
private void pointDown(int x, int y, int id) {
//create a paint with random color
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(10);
paint.setColor(_rdmColor.nextInt());
//create the Stroke
Point pt = new Point(x, y);
Stroke stroke = new Stroke(paint);
stroke.addPoint(pt);
_activeStrokes.put(id, stroke);
_allStrokes.add(stroke);
}
private void pointMove(int x, int y, int id) {
//retrieve the stroke and add new point to its path
Stroke stroke = _activeStrokes.get(id);
if (stroke != null) {
Point pt = new Point(x, y);
stroke.addPoint(pt);
}
}
}
Run Code Online (Sandbox Code Playgroud)
中风.java:
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
public class Stroke {
private Path _path;
private Paint _paint;
public Stroke (Paint paint) {
_paint = paint;
}
public Path getPath() {
return _path;
}
public Paint getPaint() {
return _paint;
}
public void addPoint(Point pt) {
if (_path == null) {
_path = new Path();
_path.moveTo(pt.x, pt.y);
} else {
_path.lineTo(pt.x, pt.y);
}
}
}
Run Code Online (Sandbox Code Playgroud)
我的活动.java:
import android.app.Activity;
import android.os.Bundle;
public class MyActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DrawArea da = new DrawArea(this);
setContentView(da);
}
}
Run Code Online (Sandbox Code Playgroud)