ang*_*son 29 .net c# collections multithreading
对于"支持日志信息"类型的函数,我想枚举并转储活动的线程信息.
我很清楚竞争条件可能会使这些信息半不准确,但我想尝试获得最佳结果,即使它不是100%准确.
我查看了Process.Threads,但它返回了ProcessThread对象,我想要一个Thread对象的集合,这样我就可以记录它们的名字,以及它们是否是后台线程.
是否有这样的集合可用,即使它只是我调用它时活动线程的快照?
即.
Thread[] activeThreads = ??
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注意,要说清楚,我不是在询问Process.Threads,这个集合给了我很多,但不是我想要的全部.我想知道我们的应用程序当前正在使用多少时间特定的命名线程(这意味着我将不得不考虑稍后连接两种类型的对象,但名称比开始时的CPU时间更重要.)
Jes*_*cer 16
如果您愿意Thread
用另一个包装类替换您的应用程序的创建,则所述包装类可以Thread
为您跟踪活动和非活动.这是一个这样的包装器的最小可行shell:
namespace ThreadTracker
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading;
public class TrackedThread
{
private static readonly IList<Thread> threadList = new List<Thread>();
private readonly Thread thread;
private readonly ParameterizedThreadStart start1;
private readonly ThreadStart start2;
public TrackedThread(ParameterizedThreadStart start)
{
this.start1 = start;
this.thread = new Thread(this.StartThreadParameterized);
lock (threadList)
{
threadList.Add(this.thread);
}
}
public TrackedThread(ThreadStart start)
{
this.start2 = start;
this.thread = new Thread(this.StartThread);
lock (threadList)
{
threadList.Add(this.thread);
}
}
public TrackedThread(ParameterizedThreadStart start, int maxStackSize)
{
this.start1 = start;
this.thread = new Thread(this.StartThreadParameterized, maxStackSize);
lock (threadList)
{
threadList.Add(this.thread);
}
}
public TrackedThread(ThreadStart start, int maxStackSize)
{
this.start2 = start;
this.thread = new Thread(this.StartThread, maxStackSize);
lock (threadList)
{
threadList.Add(this.thread);
}
}
public static int Count
{
get
{
lock (threadList)
{
return threadList.Count;
}
}
}
public static IEnumerable<Thread> ThreadList
{
get
{
lock (threadList)
{
return new ReadOnlyCollection<Thread>(threadList);
}
}
}
// either: (a) expose the thread object itself via a property or,
// (b) expose the other Thread public methods you need to replicate.
// This example uses (a).
public Thread Thread
{
get
{
return this.thread;
}
}
private void StartThreadParameterized(object obj)
{
try
{
this.start1(obj);
}
finally
{
lock (threadList)
{
threadList.Remove(this.thread);
}
}
}
private void StartThread()
{
try
{
this.start2();
}
finally
{
lock (threadList)
{
threadList.Remove(this.thread);
}
}
}
}
}
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和它的快速测试驱动程序(注意我不迭代线程列表,只是获取列表中的计数):
namespace ThreadTracker
{
using System;
using System.Threading;
internal static class Program
{
private static void Main()
{
var thread1 = new TrackedThread(DoNothingForFiveSeconds);
var thread2 = new TrackedThread(DoNothingForTenSeconds);
var thread3 = new TrackedThread(DoNothingForSomeTime);
thread1.Thread.Start();
thread2.Thread.Start();
thread3.Thread.Start(15);
while (TrackedThread.Count > 0)
{
Console.WriteLine(TrackedThread.Count);
}
Console.ReadLine();
}
private static void DoNothingForFiveSeconds()
{
Thread.Sleep(5000);
}
private static void DoNothingForTenSeconds()
{
Thread.Sleep(10000);
}
private static void DoNothingForSomeTime(object seconds)
{
Thread.Sleep(1000 * (int)seconds);
}
}
}
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不确定你是否可以走这样的路线,但如果你能够在开发的早期阶段进行整合,它将实现目标.
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