如何在3D空间中创建具有动画的2D对象的图形画布?

Fil*_*ton 2 javascript 3d html5 animation canvas

我偶然发现了这个网站,并爱上了背景动画,特别是相互连接的点,在3D空间中制作动画.(有问题的元素是<canvas id="bg" width="1920" height="995"></canvas>:)我是画布动画的新手,从我迄今为止所做的研究中,我不知道应该从哪个路径开始为我的项目实现类似的背景动画.到目前为止,我已经研究过Paper.js和普通的Canvas及其JS API.

这是我的规格:

  • 能够制作'画布'(不是字面意思<canvas>,而是图形画布.我不反对任何特定的图形包装).
  • 能够使'画布'响应
  • 在3D空间中导航的圆点(2D圆圈)(在轴上旋转物体的能力是一个加号,在螺旋中动画是一个额外的加号.)
  • 这些Round Point集的可实例化模块
  • 能够在特定事件上动画这些模块(点击,悬停等)

很高兴有:

  • 矢量图形

可以在这里查看类似于我想要实现的东西.

我知道我要做的所有事情都需要整个部分(JS图形库,如Paper.js,自定义JS类等),但我只想知道其他人取得了哪些成功.

谢谢!

Lok*_*tar 5

老实说,我只是随心所欲地做到了这一点.我通常尽量不去讨论说"给我这个代码"的问题,但我想知道这需要多长时间.它绝对可以被清理,名称间隔等等,它甚至可能都不是你想要的东西,但无论如何效果都很酷.

注意鼠标事件不包含在此示例中.这个问题在细节方面有点模糊,所以我提供的是一个非常简单的方法来开始使用3d和canvas 2d元素.

这里有一些相当不错的代码,这是来自基础HTML5动画和JavaScript的示例代码和书籍练习,它使用Javascript和画布有一些很棒的3D示例介绍.我建议检查一下!

现场演示

全屏

小提琴

var canvas = document.getElementById("canvas"),
    ctx = canvas.getContext("2d");

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.lineWidth = 4;

// Color stuff not real important just fluff
var cycle = 0,
    colors = {
        r: 0,
        g: 170,
        b: 0
    };

function colorCycle(inc) {
    cycle += inc;
    if (cycle > 100) {
        cycle = 0;
    }
    colors.r = ~~ (Math.sin(.3 * cycle + 0) * 127 + 128);
    colors.g = ~~ (Math.sin(.3 * cycle + 2) * 127 + 128);
    colors.b = ~~ (Math.sin(.3 * cycle + 4) * 127 + 128);
}

// Sections and points

function Point(x, y, z, size) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.xpos = 0;
    this.ypos = 0;
    this.size = 5;

    rotateY(this,angle+=0.1);
}

function Section(x, y, z, width) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.width = width;
    this.points = [];
    this.points.push(new Point(this.x - this.width / 2, this.y, this.z, 20));
    this.points.push(new Point(this.x + this.width / 2, this.y, this.z, 20));

    this.render = function (angleX, angleY) {
        ctx.beginPath();
        for (var p = 0; p < this.points.length; p++) {
            var point = this.points[p];

            rotateX(point, angleX);
            rotateY(point, angleY);
            doPerspective(point);

            ctx.arc(point.xpos, point.ypos, point.size, 0, Math.PI * 2, true);

            if (p == 0) {
                ctx.moveTo(this.points[0].xpos, this.points[0].ypos);
            } else {
                ctx.lineTo(point.xpos, point.ypos);
            }
        }

        ctx.closePath();
        ctx.stroke();
        ctx.fill();
    }
}

// 3d Functions for rotation and perspective
function rotateX(point, angleX) {
    var cosX = Math.cos(angleX),
        sinX = Math.sin(angleX),
        y1 = point.y * cosX - point.z * sinX,
        z1 = point.z * cosX + point.y * sinX;
    point.y = y1;
    point.z = z1;
}

function rotateY(point, angleY) {
    var cosY = Math.cos(angleY),
        sinY = Math.sin(angleY),
        x1 = point.x * cosY - point.z * sinY,
        z1 = point.z * cosY + point.x * sinY;
    point.x = x1;
    point.z = z1;
}

function doPerspective(point) {
    if (point.z > -fl) {
        var scale = fl / (fl + point.z);
        point.size = scale * 5;
        point.xpos = vpX + point.x * scale;
        point.ypos = vpY + point.y * scale;
    }
}

// Init code
var sections = [],
    numSections = 50,
    fl = 250,
    vpX,
    vpY,
    angle = 0;

vpX = canvas.width / 2;
vpY = canvas.height / 2;

// make some sections
for (var i = 0; i < numSections; i++) {
    sections.push(new Section(0, -250 + (i * 10), 0, 50));
}

function render() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    colorCycle(0.1);
    ctx.fillStyle = "rgb(" + colors.r + "," + colors.g + "," + colors.b + ")";
    ctx.strokeStyle = "rgb(" + colors.r + "," + colors.g + "," + colors.b + ")";
    for (var i = 0; i < sections.length; i++) {
        sections[i].render(0, 0.03);
    }
    requestAnimationFrame(render);
}
render();
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