Gre*_*son 2 javascript iphone objective-c youtube-api ios
我正在加载一个YouTube视频-UIwebView,这是完美的工作,视频开始自动播放.但问题是,一旦视频内部完成,-UIwebView它就会停止并显示播放按钮.然而,我希望视频播放器关闭,这样用户就不必每次都手动点击"完成"按钮.
这是我在里面发布视频的链接 -UIwebview
NSString *youTubeVideoHTML = [NSString stringWithFormat:@"<!DOCTYPE html><html><head>
<style>body{margin:0px 0px 0px 0px;}</style></head> <body> <div id=\"player\"></div> <script>
var tag = document.createElement('script'); tag.src = \"http://www.youtube.com/player_api\";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
width:'320',
height:'200',
videoId:'%@',
events: {
'onReady': onPlayerReady,
}
});
}
function onPlayerReady(event) {
event.target.playVideo();
}
</script> </body> </html>", [[NSUserDefaults standardUserDefaults]
objectForKey:@"detailVideoURL"]];
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编辑:
我尝试在我的代码中实现第一个答案,这就是它最终的结果.我还不确定我应该在回调中添加什么?
NSString *youTubeVideoHTML = [NSString stringWithFormat:@"<!DOCTYPE html><html><head><style>body{margin:0px 0px 0px 0px;}</style></head> <body> <div id=\"player\"></div> <script>
var tag = document.createElement('script'); tag.src = \"http://www.youtube.com/player_api\";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
width:'320',
height:'200',
videoId:'%@',
events: {
'onReady': onPlayerReady,
}
});
}
function onPlayerReady(event) {
event.target.playVideo();
}
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000); done = true;
}
if (event.data == YT.PlayerState.ENDED) {
window.location = "callback:nil"; }; }
function stopVideo() {
player.stopVideo();
}
</script> </body> </html>", [[NSUserDefaults standardUserDefaults] objectForKey:@"detailVideoURL"];
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您可以使用youtube api从javascript调用目标函数来完成此操作.
在HTML/Javascript方面
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '300',
width: '250',
videoId: 'GUdYebAN-Fs',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
event.target.destroy();
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 60000);
done = true;
}
if (event.data == YT.PlayerState.ENDED) {
event.target.destroy();//to close the video
window.location = "callback:anything"; //here's the key
};
}
function stopVideo() {
player.stopVideo();
}
</script>
</body>
</html>
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onStateChange - 来自谷歌的API参考页面
只要玩家的状态发生变化,此事件就会触发.API传递给事件侦听器函数的事件对象的data属性将指定与新播放器状态对应的整数.
因此,在javascript函数中,您将能够跟踪视频结束时间.然后在输入状态结束条件时
添加event.target.destroy().
在本机/ iOS端:
甚至你可以通过使用webview委托方法追赶回调方法来完成本地的东西.
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType {
if ( [[[request URL] scheme] isEqualToString:@"callback"] ) {
//Video has ended up playing,you can perform native stuff here...
return NO;
}
return YES;
}
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注意:请确保在您的设备中测试此代码,因为有时模拟器将不支持.
祝你好运...希望它有所帮助......
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