如何从另一个函数中停止javascript函数?

3 javascript return execute exit slideshow

我正在开发一个简单的幻灯片系统.我已将幻灯片包装在隐藏的div中,当点击图库中的缩略图时会显示该幻灯片.

幻灯片放映通过一个被调用的函数commence(),该函数在单击播放按钮时执行.

目前我已将它设置为div在单击停止时再次隐藏到整体,但我想保持div显示,只需停止幻灯片放映,换句话说,停止该commence()功能.

谁能告诉我怎么做?

这是我的JS:

function commence() {
    hidden = document.getElementById("hidden");
    hidden.style.display = 'block';
    pause = document.getElementById("pause");
    pause.style.display = 'block';
    play = document.getElementById("play");
    play.style.display = 'none';
    pic = document.getElementById("picbox"); // Assign var pic to the html element.
    imgs = []; // Assign images as values and indexes to imgs array.

/* --------------------------- IMAGE URLS FOR IMGS ARRAY -------------------------*/

    imgs[0] = "/snakelane/assets/images/thumb/_1.jpg";  imgs[10] = "/snakelane/assets/images/thumb/_19.jpg"; 
    imgs[1] = "/snakelane/assets/images/thumb/_2.jpg";  imgs[11] = "/snakelane/assets/images/thumb/_20.jpg"; 
    imgs[2] = "/snakelane/assets/images/thumb/_3.jpg";  imgs[12] = "/snakelane/assets/images/thumb/_21.jpg";
    imgs[3] = "/snakelane/assets/images/thumb/_4.jpg";  imgs[13] = "/snakelane/assets/images/thumb/_22.jpg";
    imgs[4] = "/snakelane/assets/images/thumb/_5.jpg";  imgs[14] = "/snakelane/assets/images/thumb/_23.jpg";    
    imgs[5] = "/snakelane/assets/images/thumb/_6.jpg";  imgs[15] = "/snakelane/assets/images/thumb/_24.jpg";
    imgs[6] = "/snakelane/assets/images/thumb/_7.jpg";  imgs[16] = "/snakelane/assets/images/thumb/_25.jpg";
    imgs[7] = "/snakelane/assets/images/thumb/_8.jpg";  imgs[17] = "/snakelane/assets/images/thumb/_26.jpg"; 
    imgs[8] = "/snakelane/assets/images/thumb/_9.jpg";  imgs[18] = "/snakelane/assets/images/thumb/_27.jpg";
    imgs[9] = "/snakelane/assets/images/thumb/_10.jpg"; imgs[19] = "/snakelane/assets/images/thumb/_28.jpg"; 


/* -----------------------------------------------------------------------------------------------------*/


    var preload = []; // New array to hold the 'new' images.
    for(i = 0 ; i < imgs.length; i++) // Loop through imgs array
    {
        preload[i] = new Image(); // Loop preload array and declare current index as a new image object.
        preload[i].src = imgs[i]; // Fill preload array with the images being looped from ims array.
    }
    i = 0; // Reset counter to 0.
    rotate(); // Execute rotate function to create slideshow effect.
}

// Function to perform change between pictures.
function rotate() {
    pic.src = imgs[i]; // Change html element source to looping images
    (i === (imgs.length -1))?(i=0) : (i++); // counter equals imgs array length -1.
    setTimeout( rotate, 4000); // Sets the time between picture changes. (5000 milliseconds).
}


function init() {

    [].forEach.call(document.querySelectorAll('.pic'), function(el) { 
        el.addEventListener('click', changeSource); 
    });


    function changeSource() {  
        hidden = document.getElementById("hidden");
        hidden.style.display = 'block';
        newpic = this.src; 
        var pic = document.getElementById("picbox");
        pic.src = newpic;
    }
}

document.addEventListener("DOMContentLoaded", init, false);

function stopSlide() {
    var hidden = document.getElementById("hidden");
    hidden.style.visibility = 'hidden';
    pause.style.display = 'none';
    var play = document.getElementById("play");
    play.style.display = 'block';
}
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pauseplay语句不相关的我的问题,他们只是隐藏播放按钮和显示暂停按钮,如果幻灯片运行,反之亦然.

小智 5

它看起来像你实际上想要停止rotate()函数,而不是开始,因为旋转实际上是改变图像(即运行幻灯片).

有两种方法.第一个,就像thriqon发布的那样,是使用clearTimeout函数.但是我建议这样做:

// somewhere in global space
var rotateTimeout;

// in commence
rotateTimeout = window.setInterval(rotate,4000); // this will tell the browser to call rotate every 4 seconds, saving the ID of the interval into rotateTimeout

// in stopSlide
window.clearInterval(rotateTimeout); // this will tell the browser to clear, or stop running, the interval.
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第二个,有点麻烦,是使用哨兵.

// somewhere in global space
var running;

// in commence
running = true;
rotate();

// in stopSlide
running = false;

// in rotate
if (running) {
    setTimeout(rotate,4000);
}
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