使用x264将OpenGL输出转换为H264

use*_*369 4 c c++ h.264 x264 libx264

我想将OpenGL程序的输出转换为h264并输出流。我在某处收集了大部分代码,并得到了一个输出文件,但是我不知道该如何处理或是否有效。当前,输出仅保存在file.h264中。

编辑:“全局”变量

    x264_param_t param;
    x264_t* encoder;
    x264_picture_t pic_in;
    x264_picture_t pic_out;

    x264_nal_t *headers;
    int i_nal;
    FILE* pFile;
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我的初始化函数:

initX264() {
    pFile = fopen("file.h264", "wb");

    x264_param_t param;
    x264_param_default_preset(&param, "veryfast", "zerolatency");
    param.i_threads = 1;
    param.i_width = 1024;
    param.i_height = 768;
    param.i_fps_num = 30;
    param.i_fps_den = 1;

    param.i_keyint_max = 30;
    param.b_intra_refresh = 1;

    param.rc.i_rc_method = X264_RC_CRF;
    param.rc.f_rf_constant = 25;
    param.rc.f_rf_constant_max = 35;

    param.b_annexb = 0;
    param.b_repeat_headers = 0;

    param.i_log_level = X264_LOG_DEBUG;

    x264_param_apply_profile(&param, "baseline");

    encoder = x264_encoder_open(&param);
    x264_picture_alloc(&pic_in, X264_CSP_I420, 1024, 768);

    x264_encoder_parameters( encoder, &param );

    x264_encoder_headers( encoder, &headers, &i_nal );

    int size = headers[0].i_payload + headers[1].i_payload + headers[2].i_payload;
    fwrite( headers[0].p_payload, 1, size, pFile);
}
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这在Render函数中进行,并且每秒执行约30次:

    GLubyte *data = new GLubyte[3 * 1024 * 768];
    GLubyte *PixelYUV = new GLubyte[3 * 1024 * 768];

    glReadPixels(0, 0, 1024, 768, GL_RGB, GL_UNSIGNED_BYTE, data);
    RGB2YUV(1024, 768, data, PixelYUV, PixelYUV + 1024 * 768, PixelYUV + 1024 * 768 + (1024 * 768) / 4, true);
    pic_in.img.plane[0] = PixelYUV;
    pic_in.img.plane[1] = PixelYUV + 1024 * 768;
    pic_in.img.plane[2] = PixelYUV + 1024 * 768 + (1024 * 768) / 4;

    x264_nal_t* nals;
    int i_nals;
    int frame_size = x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);

    if( frame_size )
    {
        fwrite( (char*)nals[0].p_payload, frame_size, 1, pFile );

    }
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我从http://svn.gnumonks.org/trunk/21c3-video/cutting_tagging/tools/mpeg4ip-1.2/server/util/rgb2yuv/rgb2yuv.c获得了GRB2YUV功能

输出看起来像

x264 [debug]: frame=   0 QP=11.14 NAL=3 Slice:I Poc:0   I:3072 P:0    SKIP:0    size=21133 bytes
x264 [debug]: frame=   1 QP=20.08 NAL=2 Slice:P Poc:2   I:0    P:14   SKIP:3058 size=72 bytes
x264 [debug]: frame=   2 QP=18.66 NAL=2 Slice:P Poc:4   I:0    P:48   SKIP:3024 size=161 bytes
x264 [debug]: frame=   3 QP=18.23 NAL=2 Slice:P Poc:6   I:0    P:84   SKIP:2988 size=293 bytes
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在Linux文件上,文件file.h264返回数据。

sza*_*ary 5

您的文件格式错误。什么都看不到。.264使用AnnexB,其标头附加在IDR帧之前。

更改这些参数,

param.b_annexb = 1;
param.b_repeat_headers = 1;
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并删除

x264_encoder_headers( encoder, &headers, &i_nal );
int size = headers[0].i_payload + headers[1].i_payload + headers[2].i_payload;
fwrite( headers[0].p_payload, 1, size, pFile);
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最后,您应该能够将输出转换为mp4。

ffmpeg -i file.264 -vcodec copy -an file.mp4
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