此Reactive Extensions代码会泄漏内存吗?

Vin*_*cio 7 c# system.reactive

我已经写了一些代码从而关FileSystemWatcherChanged事件中可观察到的序列.

我的目标是将所有文件系统的两个分区更改为单独的流并限制它们.

例如,如果我有10个不同的文件在半秒内改变3次,我将只为每个文件获得一次通知.

但我担心的是GroupBy()运营商.为了实现这一点,(我假设)它将需要随着时间的推移不断积累组并消耗少量内存.

这会导致"泄漏",如果是这样,我该如何预防呢?

FileSystemWatcher _watcher = new FileSystemWatcher("d:\\") {
    EnableRaisingEvents = true,
    NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size
};

void Main()
{
    var fileSystemEventStream = 
        Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>
            (
                _ => _watcher.Changed += _, 
                _ => _watcher.Changed -= _
            )
            .ObserveOn(ThreadPoolScheduler.Instance)
            .SubscribeOn(ThreadPoolScheduler.Instance)
            .GroupBy(ep => ep.EventArgs.FullPath, ep => ep.EventArgs.FullPath)
            ;

    var res = 
        from fileGroup in fileSystemEventStream
        from file in fileGroup.Throttle(TimeSpan.FromSeconds(1))
        select file;

    res.Subscribe(
        ReceiveFsFullPath, 
        exception => {
            Console.WriteLine ("Something went wrong - " + exception.Message + " " + exception.StackTrace);
        });

    Console.Read();
}

void ReceiveFsFullPath(string s){
    Console.WriteLine ("Received file system event on thread " + Thread.CurrentThread.ManagedThreadId);
    Console.WriteLine(s);
}
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Bra*_*don 4

是的,对于每个新键,GroupBy 创建一个主题,并维护这些主题的字典。您正在订阅其中的每一个。因此,这是一小块内存,会随着时间的推移而增长,而不会释放旧的条目。您真正需要的是在油门计时器到期时拔出钥匙。我想不出用内置运算符来做到这一点的方法。所以你需要一个自定义运算符。这是一个刺击。

public IObservable<T> ThrottleDistinct<T>(this IObservable<T> source, TimeSpan delay)
{
    return Observable.Create(observer =>
    {
        var notifications = new Subject<IObservable<T>>();
        var subscription = notifications.Merge().Subscribe(observer);
        var d = new Dictionary<T, IObserver<T>>();
        var gate = new object();
        var sourceSubscription = new SingleAssignmentDisposable();
        var subscriptions = new CompositeDisposable(subscription, sourceSubscription);
        sourceSubscription.Disposable = source.Subscribe(value =>
        {
           IObserver<T> entry;
           lock(gate)
           {
             if (d.TryGetValue(value, out entry))
             {
               entry.OnNext(value);
             }
             else
             {
               var s = new Subject<T>();
               var o = s.Throttle(delay).FirstAsync().Do(() =>
               {
                 lock(gate)
                 {
                   d.Remove(value);
                 }
               });
               notifications.OnNext(o);
               d.Add(value, s);
               s.OnNext(value);
             }
          }
        }, observer.OnError, notifications.OnCompleted);

        return subscriptions;
    });
}

...
Observable.FromEventPattern(...)
    .Select(e => e.EventArgs.FullPath)
    .ThrottleDistinct(TimeSpan.FromSeconds(1))
    .Subscribe(...);
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