Sta*_*ley 3 objective-c ipad ios
void (^first_animation)();
void (^second_animation)(BOOL finished);
// First animation
first_animation = ^()
{
g_pin_info_screen.view.alpha = 1.0;
};
// Second animation
second_animation = ^(BOOL finished)
{
g_shadow_layer.opacity = 0.0;
void (^set_opacity_to_1)();
set_opacity_to_1 = ^()
{
g_shadow_layer.opacity = 1.0;
};
[UIView animateWithDuration : 2.0
delay : 0.0
options : UIViewAnimationCurveEaseInOut
animations : set_opacity_to_1
completion : nil
];
};
// Begin the animations
{
float duration;
duration = 0.35;
[UIView animateWithDuration : duration
delay : 0.00
options : UIViewAnimationCurveEaseInOut
animations : first_animation
completion : second_animation
];
}
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第一个动画按预期执行.但第二个动画完成但没有任何动画.
希望有人可以评论上述方案是否是正确的做法.
Jef*_*gan 12
__block NSMutableArray* animationBlocks = [NSMutableArray new];
typedef void(^animationBlock)(BOOL);
// getNextAnimation
// removes the first block in the queue and returns it
animationBlock (^getNextAnimation)() = ^{
if ([animationBlocks count] > 0){
animationBlock block = (animationBlock)[animationBlocks objectAtIndex:0];
[animationBlocks removeObjectAtIndex:0];
return block;
} else {
return ^(BOOL finished){
animationBlocks = nil;
};
}
};
[animationBlocks addObject:^(BOOL finished){
[UIView animateWithDuration:duration delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{
//my first set of animations
} completion: getNextAnimation()];
}];
[animationBlocks addObject:^(BOOL finished){
[UIView animateWithDuration:duration delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{
//second set of animations
} completion: getNextAnimation()];
}];
[animationBlocks addObject:^(BOOL finished){
[UIView animateWithDuration:duration delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{
//third set
} completion: getNextAnimation()];
}];
[animationBlocks addObject:^(BOOL finished){
[UIView animateWithDuration:duration delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{
//last set of animations
} completion:getNextAnimation()];
}];
// execute the first block in the queue
getNextAnimation()(YES);
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