如何从一个画布复制到其他画布

MD *_*AIN 3 javascript jquery html5 html5-canvas

这是jsfiddle

我有这个作为我的源画布

HTML

 <h1>Source Canvas</h1>
 <canvas id="source" width=436 height=567></canvas>
 <h1>Destination Canvas</h1>
 <canvas id="destination" width=436 height=567></canvas>
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JavaScript的

 var sourceImage, ctx, sourceCanvas, destinationCanvas;
        //get the canvases
        sourceCanvas = document.getElementById('source');
        destinationCanvas = document.getElementById('destination');

    //draw the source image to the source canvas
    ctx = sourceCanvas.getContext('2d');

     function start() {

                ctx.drawImage(img1, 0, 0);

                ctx.globalCompositeOperation = "source-atop";

                var pattern = ctx.createPattern(img, 'repeat');
                ctx.rect(0, 0, sourceCanvas.width, sourceCanvas.height);
                ctx.fillStyle = pattern;
                ctx.fill();

                ctx.globalAlpha = .10;
                ctx.drawImage(img1, 0, 0);
                ctx.drawImage(img1, 0, 0);
                ctx.drawImage(img1, 0, 0);
                 //ctx.globalAlpha = 1;
            }
     var img1 = new Image();
     var img = new Image();
    img.onload = function () {

              img1.onload = function () {
                  start();
              }
img1.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/4jiSz1.png";
}
img.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/BooMu1.png";
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我想在我的目标画布中显示源画布中的内容.

我累了

var image, destinationCtx;

//create the image
image = new Image();

//get the base64 data
image.src = sourceCanvas.toDataURL('image/png');

//get the destination context
destinationCtx = destinationCanvas.getContext('2d');

//copy the data
destinationCtx.drawImage(image, 0, 0);

//done
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但没有运气.我错过了什么吗?通过imageData复制,通过Base64数据复制,通过直接绘制复制任何方法都可以完成我的工作.当我尝试

http://jsperf.com/copying-a-canvas-element 它复制但是当我把我的源画布编写器它不起作用?我错过了什么吗?

moh*_*han 7

您可以直接将一个画布复制到其他画布上 像这样...

var destinationCtx;

//get the destination context
destinationCtx = destinationCanvas.getContext('2d');

//copy the data
destinationCtx.drawImage(sourceCanvas, 0, 0);
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