Mil*_*lan 5 opengl performance interop opencl
我有一个代码,我创建GL纹理8K(7680 x 4320),我渲染到这个纹理.然后我把它切换到CL,我做了一些东西......
问题是"切换"非常慢.
如果我没有运行任何CL代码,只需切换.它在我的GTS 450上有大约40FPS.
如果我评论"clEnqueueAcquireGLObjects(..)"line => no switch.它有大约600FPS.
我有什么方法可以加快速度吗?
我也想问一下如果只有Nvidia或其他像Ati这样的问题,英特尔和一些SoC(ARM)有同样的速度问题吗?
创建GL-CL纹理:
glGenFramebuffers(1, &m_fbo);
glGenTextures(1, &m_tex);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
glBindTexture(GL_TEXTURE_2D, m_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_imageSize.x, m_imageSize.y, 0, GL_RGBA, GL_INT, NULL); //GL_ALPHA
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex, 0);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER)!=GL_FRAMEBUFFER_COMPLETE)
return false;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
int err;
m_memD = clCreateFromGLTexture2D(ecl.getContext(), CL_MEM_READ_WRITE, GL_TEXTURE_2D, 0, m_tex, &err);
if(ERR_CL)
return false;
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GL - CL Interop:
void activateCL()
{
glFinish();
int err = clEnqueueAcquireGLObjects(m_queue, 1, &m_memD, 0, 0, 0);
}
void activateGL()
{
int err;
err = clFinish(m_queue);
err = clEnqueueReleaseGLObjects(m_queue, 1, &m_memD, 0, 0, 0);
}
bool activateGLRendering()
{
activateGL();
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
return true;
}
bool deactivateGLRendering()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return true;
}
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与此线程中提出的相同类似问题:LINK
这只是驱动程序的问题nVIDIA + Windows。AMD 不行,Intel 不行,linux 也不行。但正如 @user2725937 的评论所说:
It is reported to nVIDIA and fixed in 331.xx beta drivers
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