Sam*_*ore 2 c# design-patterns
我需要实现基于角色的消息发送功能。
我必须适应有关哪些角色可以使用哪些消息发送功能的更改,例如,我需要能够将角色 B 更改为还包括短信。任何角色都可能需要任何消息发送功能。
我考虑过有一个接口 IMessageChannel 和一个方法 SendMessage。然后是实现该接口的三个类,例如电子邮件、短信和 Twitter。我正在考虑使用策略模式和工厂?这样对吗?
我应该考虑什么设计模式来实现这个?
I am thinking of below solution:
Interface IMessageSystem
{
void Send();
}
Public class Email : IMessageSystem
{
public void Send()
{
console.writeline("Message From Email");
}
}
Public class SMS : IMessageSystem
{
public void Send()
{
console.writeline("Message From SMS");
}
}
Public class Twitter : IMessageSystem
{
public void Send()
{
console.writeline("Message From Twitter");
}
}
Interface ISendMessageStrategy
{
void SendMessages();
}
Public class SendMessageStrategyForRoleA : ISendMessageStrategy
{
Public void SendMessages()
{
Email objemail = new Email();
objemail.Send();
SMS objSMS = new SMS();
objSMS .Send();
Twitter objtwitter = new Twitter();
objtwitter.Send();
}
}
Public class SendMessageStrategyForRoleB : ISendMessageStrategy
{
Public void SendMessages()
{
SMS objSMS = new SMS();
objSMS .Send();
}
}
Public class SendMessageStrategyForRoleC : ISendMessageStrategy
{
Public void SendMessages()
{
Twitter objtwitter = new Twitter();
objtwitter.Send();
}
}
Public class SendMessageSystem
{
public ISendMessageStrategy sendMessageStrategy;
List<Keyvaluepair<string,ISendMessageStrategy>> lstkeyval = new List<Keyvaluepair<string,ISendMessageStrategy();
public SendMessageSystem(string role)
{
lstkeyval.add(new keyvaluepair<string,ISendMessageStrategy>("A",new SendMessageStrategyForRoleA()));
lstkeyval.add(new keyvaluepair<string,ISendMessageStrategy>("B",new SendMessageStrategyForRoleB()));
lstkeyval.add(new keyvaluepair<string,ISendMessageStrategy>("C",new SendMessageStrategyForRoleC()));
sendMessageStrategy = lstkeyval.where(x=>x.Key == role).Value;
}
public void SendMessage ()
{
sendMessageStrategy.SendMessages();
}
}
public class programme
{
static void main (string[] args)
{
SendMessageSystem objMessage = new SendMessageSystem("A");
objMessage.SendMessage();
}
}
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