我想为视图添加边框,边框宽度,颜色,半径可以由用户设置.所以我试着为它绘制一个矩形.当我使用drawRoundRect绘制时,角落处的线条不平滑,它也比其他地方更粗.我不知道如何解决它.请给我一些指导.还有其他办法吗?我必须使用代码来绘制它.
非常感谢.附加代码:rect的红色角落.过去的代码:
public class MPCTextView extends TextView {
// private Context context;
private final static String TAG = "MPCTextView";
public final static int DEFAULT_BACKGROUND_COLOR = Color
.parseColor("#28FF28");
public final static int DEFAULT_BORDER_COLOR = Color.parseColor("#FF0000");
public int mBoderWidth = 2;
public int mBoderColor;
public int mBoderRadius = 20;
public int mbackgroundColor;
public boolean isHaveBorder = true;
public boolean isHaveBackground = true;
RectF mRectF = new RectF();
Rect mRec = new Rect();
Paint mPaint = new Paint();
public MPCTextView(Context context) {
super(context);
// this.context = context;
}
@Override
protected void onDraw(Canvas canvas) {
// try to add a boder for this view.
canvas.getClipBounds(mRec);
// draw background
// canvas.drawColor(mbackgroundColor);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(DEFAULT_BACKGROUND_COLOR);
if (mBoderRadius > 0) {
mRectF.set(mRec);
canvas.drawRoundRect(mRectF, mBoderRadius, mBoderRadius, mPaint);
} else {
canvas.drawRect(mRec, mPaint);
}
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(mBoderWidth);
mPaint.setColor(DEFAULT_BORDER_COLOR);
mPaint.setAntiAlias(true);
if (mBoderRadius > 0) {
mRectF.set(mRec);
canvas.drawRoundRect(mRectF, mBoderRadius, mBoderRadius, mPaint);
} else {
canvas.drawRect(mRec, mPaint);
}
super.onDraw(canvas);
}
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问题的核心是填充,而不是AntiAliasing.角落不厚,而是正常宽度.但是,直线被剪裁了.
如果将笔触宽度设置为2,则实际直线宽度为1,因为笔划为矩形,轴为x = 0.这意味着矩形为(left = 0,up = -1,right = length, bottom = 1),但是up -1在画布之外,因此它不会被绘制.角落是全宽的,因为它在画布上.
所以,你只需要设置填充.
下面是在画布中完全圆化rect绘制的代码:
float pad = 1f;
mRectF.set(new RectF(mRec.left + pad, mRec.top + pad, mRec.right - pad, mRec.bottom - pad));
canvas.drawRoundRect(mRectF, mBoderRadius, mBoderRadius, mPaint);
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