ConcurrentModificationException Minigame

use*_*506 1 java exception java.util.concurrent concurrentmodification

你好.

我正在运行服务器并添加了一个迷你游戏.

每当游戏即将开始时......它首先调用onStart().现在我在这一行得到ConcurrentModificationException:

for(Player p : waiting) {
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这是方法:

    public void onStart() {
    trawler.players.clear();
    for(Player p : waiting) {
        if(!boat.playerInArea(p)) {
            waiting.remove(p);
        }
    }

    for(Player p : waiting) {
        trawler.players.add(p);
    }

    trawler.start();
    waiting.clear();
}
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如果你需要课程,这里是:

TrawlerWaitingRoom.java:

package server.model.minigames.trawler;

import server.model.players.Location;
import server.model.players.Player;

public class TrawlerWaitingRoom extends WaitingRoom {
private Trawler trawler;
//private Location boat = new Location(2668,2674,3165,3185);
private Location boat = new Location(2808, 2811,3415,3425);


public TrawlerWaitingRoom(Trawler trawler) {
    super(1, 2);
    this.trawler = trawler;
}

@Override
public boolean startGame() {
    if(trawler.inProgress()) {
        return false;
    }
    return true;
}

@Override
public void onStart() {
    trawler.players.clear();
    for(Player p : waiting) {
        if(!boat.playerInArea(p)) {
            waiting.remove(p);
        }
    }

    for(Player p : waiting) {
        trawler.players.add(p);
    }

    trawler.start();
    waiting.clear();
}

@Override
public void onLeave(Player p) {
    p.asClient().getPA().movePlayer(2804, 3421, 0);
    //p.asClient().getPA().movePlayer(2676, 3170, 0);
}

@Override
public void onJoin(Player p) {
    p.asClient().getPA().movePlayer(2808, 3421, 1);
    //p.asClient().getPA().movePlayer(2672, 3170, 1);
    if(!isActive()) {
        p.asClient().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
    } else {
        p.asClient().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
    }
}

@Override
public Location getLocation() {
    return boat;
}

@Override
public void onTimeChange() {
    for(Player p : waiting) {
        if(!isActive()) {
            p.asClient().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
        } else {
            p.asClient().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
        }
    }
}

@Override
public boolean canStart() {
    if(trawler.inProgress()) {
        return false;
    }
    if(waiting.size() < minimumPlayers) {
        return false;
    }
    return true;
}
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}

GroupMinigame.java:

package server.model.minigames.trawler;

import server.model.minigames.trawler.WaitingRoom;

public abstract class GroupMinigame {

public abstract WaitingRoom getWaitingRoom();

public abstract String getWaitingRoomMessage();
}
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WaitingRoom.java: http://pastebin.com/KkC8ReWV

Trawler.java: http://pastebin.com/XW5XrsjR

提前致谢!

Boh*_*ian 6

这是问题所在:

for(Player p : waiting) {
    if(!boat.playerInArea(p)) {
        waiting.remove(p); // BOOM
    }
}
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您无法直接修改正在迭代的集合.

相反,你必须使用Iterator:

for(Iterator<Player> i = waiting.iterator(); i.hasNext();) {
    Player p = i.next(); 
    if(!boat.playerInArea(p)) {
        i.remove(); // Allowed with an iterator
    }
}
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