use*_*506 1 java exception java.util.concurrent concurrentmodification
你好.
我正在运行服务器并添加了一个迷你游戏.
每当游戏即将开始时......它首先调用onStart().现在我在这一行得到ConcurrentModificationException:
for(Player p : waiting) {
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这是方法:
public void onStart() {
trawler.players.clear();
for(Player p : waiting) {
if(!boat.playerInArea(p)) {
waiting.remove(p);
}
}
for(Player p : waiting) {
trawler.players.add(p);
}
trawler.start();
waiting.clear();
}
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如果你需要课程,这里是:
TrawlerWaitingRoom.java:
package server.model.minigames.trawler;
import server.model.players.Location;
import server.model.players.Player;
public class TrawlerWaitingRoom extends WaitingRoom {
private Trawler trawler;
//private Location boat = new Location(2668,2674,3165,3185);
private Location boat = new Location(2808, 2811,3415,3425);
public TrawlerWaitingRoom(Trawler trawler) {
super(1, 2);
this.trawler = trawler;
}
@Override
public boolean startGame() {
if(trawler.inProgress()) {
return false;
}
return true;
}
@Override
public void onStart() {
trawler.players.clear();
for(Player p : waiting) {
if(!boat.playerInArea(p)) {
waiting.remove(p);
}
}
for(Player p : waiting) {
trawler.players.add(p);
}
trawler.start();
waiting.clear();
}
@Override
public void onLeave(Player p) {
p.asClient().getPA().movePlayer(2804, 3421, 0);
//p.asClient().getPA().movePlayer(2676, 3170, 0);
}
@Override
public void onJoin(Player p) {
p.asClient().getPA().movePlayer(2808, 3421, 1);
//p.asClient().getPA().movePlayer(2672, 3170, 1);
if(!isActive()) {
p.asClient().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
} else {
p.asClient().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
}
}
@Override
public Location getLocation() {
return boat;
}
@Override
public void onTimeChange() {
for(Player p : waiting) {
if(!isActive()) {
p.asClient().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
} else {
p.asClient().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
}
}
}
@Override
public boolean canStart() {
if(trawler.inProgress()) {
return false;
}
if(waiting.size() < minimumPlayers) {
return false;
}
return true;
}
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}
GroupMinigame.java:
package server.model.minigames.trawler;
import server.model.minigames.trawler.WaitingRoom;
public abstract class GroupMinigame {
public abstract WaitingRoom getWaitingRoom();
public abstract String getWaitingRoomMessage();
}
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WaitingRoom.java: http://pastebin.com/KkC8ReWV
Trawler.java: http://pastebin.com/XW5XrsjR
提前致谢!
这是问题所在:
for(Player p : waiting) {
if(!boat.playerInArea(p)) {
waiting.remove(p); // BOOM
}
}
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您无法直接修改正在迭代的集合.
相反,你必须使用Iterator:
for(Iterator<Player> i = waiting.iterator(); i.hasNext();) {
Player p = i.next();
if(!boat.playerInArea(p)) {
i.remove(); // Allowed with an iterator
}
}
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