hou*_*oft 4 objective-c core-audio osx-mountain-lion
如何从Objective-C以编程方式更改卷?
我发现了这个问题,在Snow Leopard中控制OS X卷,建议:
Float32 volume = 0.5;
UInt32 size = sizeof(Float32);
AudioObjectPropertyAddress address = {
kAudioDevicePropertyVolumeScalar,
kAudioDevicePropertyScopeOutput,
1 // Use values 1 and 2 here, 0 (master) does not seem to work
};
OSStatus err;
err = AudioObjectSetPropertyData(kAudioObjectSystemObject, &address, 0, NULL, size, &volume);
NSLog(@"status is %i", err);
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这对我没什么用,打印出来status is 2003332927
.
我用值也试图2
和0
在address
结构,相同的结果兼而有之.
我如何解决这个问题并使其实际减少到50%?
您需要先获取默认音频设备:
#import <CoreAudio/CoreAudio.h>
AudioObjectPropertyAddress getDefaultOutputDevicePropertyAddress = {
kAudioHardwarePropertyDefaultOutputDevice,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
AudioDeviceID defaultOutputDeviceID;
UInt32 volumedataSize = sizeof(defaultOutputDeviceID);
OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&getDefaultOutputDevicePropertyAddress,
0, NULL,
&volumedataSize, &defaultOutputDeviceID);
if(kAudioHardwareNoError != result)
{
// ... handle error ...
}
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然后,您可以在通道1(左)和通道2(右)上设置音量.注意,似乎不支持通道0(主)(set命令返回'who?')
AudioObjectPropertyAddress volumePropertyAddress = {
kAudioDevicePropertyVolumeScalar,
kAudioDevicePropertyScopeOutput,
1 /*LEFT_CHANNEL*/
};
Float32 volume;
volumedataSize = sizeof(volume);
result = AudioObjectSetPropertyData(defaultOutputDeviceID,
&volumePropertyAddress,
0, NULL,
sizeof(volume), &volume);
if (result != kAudioHardwareNoError) {
// ... handle error ...
}
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希望这能回答你的问题!
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