nim*_*m4n 23 python audio pygame pyglet
我尝试使用pygame来播放这样的wav文件:
import pygame
pygame.init()
pygame.mixer.music.load("mysound.wav")
pygame.mixer.music.play()
pygame.event.wait()
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但它改变了声音,我不知道为什么!我看了这个链接解决方案,并不能解决我的播放波形文件的问题!
对于这个解决方案,我不知道应该导入什么?
s = Sound()
s.read('sound.wav')
s.play()
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对于这个解决方案/ dev/dsp在新版本的linux中不存在:
from wave import open as waveOpen
from ossaudiodev import open as ossOpen
s = waveOpen('tada.wav','rb')
(nc,sw,fr,nf,comptype, compname) = s.getparams( )
dsp = ossOpen('/dev/dsp','w')
try:
from ossaudiodev import AFMT_S16_NE
except ImportError:
if byteorder == "little":
AFMT_S16_NE = ossaudiodev.AFMT_S16_LE
else:
AFMT_S16_NE = ossaudiodev.AFMT_S16_BE
dsp.setparameters(AFMT_S16_NE, nc, fr)
data = s.readframes(nf)
s.close()
dsp.write(data)
dsp.close()
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当我尝试pyglet它给我这个错误:
import pyglet
music = pyglet.resource.media('mysound.wav')
music.play()
pyglet.app.run()
--------------------------
nima@ca005 Desktop]$ python play.py
Traceback (most recent call last):
File "play.py", line 4, in <module>
music = pyglet.resource.media('mysound.wav')
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 587, in media
return media.load(path, streaming=streaming)
File "/usr/lib/python2.7/site-packages/pyglet/media/__init__.py", line 1386, in load
source = _source_class(filename, file)
File "/usr/lib/python2.7/site-packages/pyglet/media/riff.py", line 194, in __init__
format = wave_form.get_format_chunk()
File "/usr/lib/python2.7/site-packages/pyglet/media/riff.py", line 174, in get_format_chunk
for chunk in self.get_chunks():
File "/usr/lib/python2.7/site-packages/pyglet/media/riff.py", line 110, in get_chunks
chunk = cls(self.file, name, length, offset)
File "/usr/lib/python2.7/site-packages/pyglet/media/riff.py", line 155, in __init__
raise RIFFFormatException('Size of format chunk is incorrect.')
pyglet.media.riff.RIFFFormatException: Size of format chunk is incorrect.
AL lib: ReleaseALC: 1 device not closed
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zha*_*gyu 35
你可以使用PyAudio.我的Linux上有一个例子:
#!usr/bin/env python
#coding=utf-8
import pyaudio
import wave
#define stream chunk
chunk = 1024
#open a wav format music
f = wave.open(r"/usr/share/sounds/alsa/Rear_Center.wav","rb")
#instantiate PyAudio
p = pyaudio.PyAudio()
#open stream
stream = p.open(format = p.get_format_from_width(f.getsampwidth()),
channels = f.getnchannels(),
rate = f.getframerate(),
output = True)
#read data
data = f.readframes(chunk)
#play stream
while data:
stream.write(data)
data = f.readframes(chunk)
#stop stream
stream.stop_stream()
stream.close()
#close PyAudio
p.terminate()
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use*_*323 10
在 Windows 上为我工作: https: //pypi.org/project/playsound/
>>> from playsound import playsound
>>> playsound('/path/to/a/sound/file/you/want/to/play.wav')
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注意:这在 Windows 中存在一个错误,它不会关闭流。我在这里添加了一个修复 PR: https: //github.com/TaylorSMarks/playsound/pull/53/commits/53240d970aef483b38fc6d364a0ae0ad6f8bf9a0
小智 8
pygame更改音频的原因是混音器默认为22k采样率:
initialize the mixer module
pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096): return None
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你的wav可能是8k.所以当pygame播放它时,它的播放速度大约是其两倍.所以在init中指定你的wav频率.
Pyglet在正确读取RIFF标题时遇到一些问题.如果你有一个非常基本的wav文件(只有一个16字节的fmt块)而fmt块中没有其他信息(比如'fact'数据),它就可以工作了.但它没有为块中的其他数据做准备,所以它实际上并没有遵守RIFF接口规范.