我的问题是如何在X窗口系统中指定OpenGL版本,另外删除那些已弃用的函数.我的GL版本是4.3.我知道如何使用SDL或过剩来做到这一点.
首先,您必须首先了解如何使用裸X11/Xlib创建OpenGL上下文.看看这个代码https://github.com/datenwolf/codesamples/blob/master/samples/OpenGL/x11argb_opengl/x11argb_opengl.c
为了使其实际选择现代版本配置文件,使用此代码块
#if USE_GLX_CREATE_CONTEXT_ATTRIB
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
render_context = NULL;
if( isExtensionSupported( glXQueryExtensionsString(Xdisplay, DefaultScreen(Xdisplay)), "GLX_ARB_create_context" ) ) {
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
if( glXCreateContextAttribsARB ) {
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);
render_context = glXCreateContextAttribsARB( Xdisplay, fbconfig, 0, True, context_attribs );
XSync( Xdisplay, False );
XSetErrorHandler( oldHandler );
fputs("glXCreateContextAttribsARB failed", stderr);
} else {
fputs("glXCreateContextAttribsARB could not be retrieved", stderr);
}
} else {
fputs("glXCreateContextAttribsARB not supported", stderr);
}
if(!render_context)
{
#else
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选择使用GLX_CONTEXT_FLAGS核心和/或转发兼容配置文件,这将禁用已弃用的功能.