use*_*304 2 java swing jpanel jframe
我有以下代码...(加上一个通用的Player类,包含getX,getY,setX,setY,render(),tick()等等)
我希望玩家在ViewB中加载并且当它到达边缘时...我希望ViewB关闭并被ViewA或ViewC取代(取决于它是左边缘还是右边缘)...我不能似乎完成了这个,我不知道我做错了什么.... Player类是在MainGameThread.java中创建的......然后传递给新的JPanel,这样我仍在使用原始的Player对象/ sprite被创造了......当
System.out.println("Should change screens here to ViewA");
命令碰到边缘时,命令似乎没有触发..我在这里做错了什么???? 我需要修什么课?
MainGameThread类:
import java.util.LinkedList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainGameThread extends JFrame {
private LinkedList<JPanel> screens = new LinkedList<JPanel>();
private ViewA va;
private ViewB vb;
private ViewC vc;
private ViewD vd;
private Player player;
public MainGameThread() {
player = new Player();
// load player settings from server
// ..
//
// va = new ViewA(player);
//vc = new ViewC(player);
//vd = new ViewD(Player)
vb = new ViewB(player);
screens.add(0,ViewB);
screens.add(1,ViewA);
screens.add(2,ViewB);
screens.add(3,ViewC);
add(screens.get(0)); // starting from view B
//go to end of view B (x=0), change to View A, close view B
if(player.getX()<=5){
System.out.println("Should change screens here to ViewA");
vb = null;
va = new ViewA(player);
remove(screens.get(0));
add(screens.get(1));
}
if(player.getX()>=615){
System.out.println("Should change screens here to ViewC");
vb = null;
vc = new ViewC(player);
remove(screens.get(0));
add(screens.get(2));
}
setSize(652, 480);
setLocationRelativeTo(null);
setTitle("GAME");
setResizable(false);
setVisible(true);
}
public static void main(String[] args) {
new MainGameThread();
}
}
Run Code Online (Sandbox Code Playgroud)
JPanel View :(用ViewB替换ViewA等等到D)
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ViewA extends JPanel implements ActionListener {
private Player player;
private Timer timer;
private int B_WIDTH;
private int B_HEIGHT;
private boolean ingame;
public ViewA(Player player) {
this.player = player;
addKeyListener(new TAdapter());
setFocusable(true);
setBackground(Color.RED);
setDoubleBuffered(true);
setSize(652, 480);
ingame = true;
timer = new Timer(5, this);
timer.start();
}
public void addNotify() {
super.addNotify();
B_WIDTH = getWidth();
B_HEIGHT = getHeight();
}
public void paint(Graphics g) {
super.paint(g);
if (ingame) {
Graphics2D g2d = (Graphics2D)g;
if (player.isVisible())
g2d.drawImage(player.getImage()
, player.getX(), player.getY(), this);
g2d.setColor(Color.BLACK);
g2d.drawString("ViewA: ", 5, 15);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
player.move();
checkCollisions();
repaint();
}
public void checkCollisions() {
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
player.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
player.keyPressed(e);
}
}
}
Run Code Online (Sandbox Code Playgroud)
使用CardLayout
切换中间人意见(ViewA,ViewB,ViewC,ViewD),否则你必须调用(re)validate
,并repaint
为JFrame
(去年行代码,到已经可以看到Swing GUI的所有更改执行后)
自定义绘画是通过paintComponent()
而不是paint()
删除void public void addNotify() {
而不是覆盖此void getPreferredSize
,然后Objects
in的所有坐标JPanel
都基于getWeight/Height
归档时间: |
|
查看次数: |
63 次 |
最近记录: |