2 c++ floating-point double performance 32bit-64bit
我做了一些速度测试,以确定在进行数字乘法或除法时最快的速度.我必须努力工作以击败优化者.我得到了无意义的结果,例如在2微秒内运行的大量循环,或者乘法与除法的速度相同(如果只是那样).
在我最终努力工作以击败足够的编译器优化之后,同时仍然让它优化速度,我得到了这些速度结果.他们可能对别人感兴趣?
如果我的测试仍然悬而未决,请告诉我,但要善待,因为我只花了两个小时写这个垃圾:P
64 time: 3826718 us
32 time: 2476484 us
D(mul) time: 936524 us
D(div) time: 3614857 us
S time: 1506020 us
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使用双打"乘以除法"似乎是进行除法的最快方法,其次是整数除法.我没有测试分裂的准确性.可能是"正确的划分"更准确吗?我不想在这些速度测试结果之后发现,因为我只是在基数为10的常数上使用整数除法,让我的编译器为我优化它;)(并且不会破坏它的优化).
这是我用来获得结果的代码:
#include <iostream>
int Run(int bla, int div, int add, int minus) {
// these parameters are to force the compiler to not be able to optimise away the
// multiplications and divides :)
long LoopMax = 100000000;
uint32_t Origbla32 = 1000000000;
long i = 0;
uint32_t bla32 = Origbla32;
uint32_t div32 = div;
clock_t Time32 = clock();
for (i = 0; i < LoopMax; i++) {
div32 += add;
div32 -= minus;
bla32 = bla32 / div32;
bla32 += bla;
bla32 = bla32 * div32;
}
Time32 = clock() - Time32;
uint64_t bla64 = bla32;
clock_t Time64 = clock();
uint64_t div64 = div;
for (long i = 0; i < LoopMax; i++) {
div64 += add;
div64 -= minus;
bla64 = bla64 / div64;
bla64 += bla;
bla64 = bla64 * div64;
}
Time64 = clock() - Time64;
double blaDMul = Origbla32;
double multodiv = 1.0 / (double)div;
double multomul = div;
clock_t TimeDMul = clock();
for (i = 0; i < LoopMax; i++) {
multodiv += add;
multomul -= minus;
blaDMul = blaDMul * multodiv;
blaDMul += bla;
blaDMul = blaDMul * multomul;
}
TimeDMul = clock() - TimeDMul;
double blaDDiv = Origbla32;
clock_t TimeDDiv = clock();
for (i = 0; i < LoopMax; i++) {
multodiv += add;
multomul -= minus;
blaDDiv = blaDDiv / multomul;
blaDDiv += bla;
blaDDiv = blaDDiv / multodiv;
}
TimeDDiv = clock() - TimeDDiv;
float blaS = Origbla32;
float divS = div;
clock_t TimeS = clock();
for (i = 0; i < LoopMax; i++) {
divS += add;
divS -= minus;
blaS = blaS / divS;
blaS += bla;
blaS = blaS * divS;
}
TimeS = clock() - TimeS;
printf("64 time: %i us (%i)\n", (int)Time64, (int)bla64);
printf("32 time: %i us (%i)\n", (int)Time32, bla32);
printf("D(mul) time: %i us (%f)\n", (int)TimeDMul, blaDMul);
printf("D(div) time: %i us (%f)\n", (int)TimeDDiv, blaDDiv);
printf("S time: %i us (%f)\n", (int)TimeS, blaS);
return 0;
}
int main(int argc, char* const argv[]) {
Run(0, 10, 0, 0); // adds and minuses 0 so it doesn't affect the math, only kills the opts
return 0;
}
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有很多方法可以执行某些算术,因此可能没有一个答案(移位,小数乘法,实际除法,通过对数单位的某些往返等等;这些可能都有不同的相对成本,具体取决于操作数和资源分配).
让编译器使用它具有的程序和数据流信息来完成它的工作.
对于适用于x86上的汇编的一些数据,您可能会看到:"AMD和Intel x86处理器的指令延迟和吞吐量"
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