Xar*_*das 12 three.js html5-canvas
这是three.js动画代码示例:
<script defer="defer">
var angularSpeed = 0.2;
var lastTime = 0;
function animate(){
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
plane.rotation.z += angleChange;
lastTime = time;
renderer.render(scene, camera);
requestAnimationFrame(function(){
animate();
});
}
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = -450;
camera.position.z = 400;
camera.rotation.x = 45 * (Math.PI / 180);
var scene = new THREE.Scene();
var plane = new THREE.Mesh(new THREE.PlaneGeometry(300, 300), new THREE.MeshNormalMaterial());
plane.overdraw = true;
scene.add(plane);
animate();
</script>
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我想通过div id将这个动画代码绑定到某个特定的div.因此,动画将显示在div内部.这将允许我使用css轻松操纵动画位置.我记得这样的事情:
HTML:
<canvas id="myCanvas" width="578" height="200"></canvas>
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JavaScript的:
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
// do stuff here
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但我还没有办法用three.js做这样的事情.正如您在代码示例中所看到的,我没有可以引用的canvas元素.有任何想法吗?
Wes*_*ley 21
您可以使用如下模式:
<div id="canvas">
#canvas {
background-color: #000;
width: 200px;
height: 200px;
border: 1px solid black;
margin: 100px;
padding: 0px;
position: static; /* fixed or static */
top: 100px;
left: 100px;
}
container = document.getElementById( 'canvas' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer();
renderer.setSize( 200, 200 );
container.appendChild( renderer.domElement );
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小提琴:http://jsfiddle.net/fek9ddg5/1/
另请参阅THREE.js Ray Intersect通过添加div失败
three.js r.69
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