bl4*_*es4 4 python windows 64-bit pydev threadcontext
我在 Windows 7 64 位机器上工作(我有管理员权限)。
我正在使用 Python 2.7(64 位)和 PyDev ctypes for Eclipse 尝试读取与特定 PID 关联的所有线程中寄存器的值(尝试了在 64 位和 32 位模式下运行的进程的 PID),但是当我这样做,寄存器的值都被清零了。当我使用时Wow64GetThreadContext,调用失败并GetLastError返回 0x00000057(根据 MSDN,'无效参数')
我成功地附加到进程,枚举线程(通过CreateToolhelp32Snapshot),使用适当的 PID 找到进程拥有的线程,并尝试获取线程上下文。这是我打开线程并获取线程上下文的代码:
打开一个线程:
def open_thread(self, thread_id):
h_thread = kernel32.OpenThread(THREAD_ALL_ACCESS, None, thread_id)
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获取上下文:
def get_thread_context(self, thread_id = None, h_thread = None):
context = CONTEXT()
context.ContextFlags = CONTEXT_FULL | CONTEXT_DEBUG_REGISTERS
#alternatively, for 64
context64 = WOW64_CONTEXT()
context64.ContextFlags = CONTEXT_FULL | CONTEXT_DEBUG_REGISTERS
#Obtain a handle to the thread
if h_thread is None:
self.h_thread = self.open_thread(thread_id)
kernel32.SuspendThread(self.h_thread)
if kernel32.GetThreadContext(self.h_thread, byref(context)):
kernel32.ResumeThread(self.h_thread)
return context
else:
kernel32.ResumeThread(self.h_thread)
return False
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我使用以下代码调用此代码:
debugger.attach(int(pid))
#debugger.run()
list = debugger.enumerate_threads()
for thread in list:
thread_context = debugger.get_thread_context(thread)
if thread_context == False:
print "[*] Thread context is false..."
else:
print "[*] Dumping registers for thread ID: 0x%08x" % thread
print "[**] Eip: 0x%016x" % thread_context.Eip
print "[**] Esp: 0x%016x" % thread_context.Esp
print "[**] Ebp: 0x%016x" % thread_context.Ebp
print "[**] Eax: 0x%016x" % thread_context.Eax
print "[**] Ebx: 0x%016x" % thread_context.Ebx
print "[**] Ecx: 0x%016x" % thread_context.Ecx
print "[**] Edx: 0x%016x" % thread_context.Edx
print "[*] End DUMP"
debugger.detach()
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当我使用GetThreadContextCONTEXT 结构运行此代码时,我为每个线程获取上下文对象,但寄存器值都为零。
我曾尝试更换GetThreadContext与Wow64GetThreadContext(分别,SuspendThread有Wow64SuspendThread),但我这样做的时候,呼叫失败,错误“无效参数”。我提供的参数与我提供的参数Wow64GetThreadContext相同GetThreadContext,除了我提供的代码中变量的名称(这是因为当我在 WinNT.h 中查看它们的定义时,它们是等效的(除非我错过了一些东西) . 我用以下方式定义了这些结构:
class WOW64_CONTEXT(Structure):
_fields_ = [
("ContextFlags", DWORD),
("Dr0", DWORD),
("Dr1", DWORD),
("Dr2", DWORD),
("Dr3", DWORD),
("Dr6", DWORD),
("Dr7", DWORD),
("FloatSave", WOW64_FLOATING_SAVE_AREA),
("SegGs", DWORD),
("SegFs", DWORD),
("SegEs", DWORD),
("SegDs", DWORD),
("Edi", DWORD),
("Esi", DWORD),
("Ebx", DWORD),
("Edx", DWORD),
("Ecx", DWORD),
("Eax", DWORD),
("Ebp", DWORD),
("Eip", DWORD),
("SegCs", DWORD),
("EFlags", DWORD),
("Esp", DWORD),
("SegSs", DWORD),
("ExtendedRegisters", BYTE * 512),
]
class WOW64_FLOATING_SAVE_AREA(Structure):
_fields_ = [
("ControlWord", DWORD),
("StatusWord", DWORD),
("TagWord", DWORD),
("ErrorOffset", DWORD),
("ErrorSelector", DWORD),
("DataOffset", DWORD),
("DataSelector", DWORD),
("RegisterArea", BYTE * 80),
("Cr0NpxState", DWORD),
]
class CONTEXT(Structure):
_fields_ = [
("ContextFlags", DWORD),
("Dr0", DWORD),
("Dr1", DWORD),
("Dr2", DWORD),
("Dr3", DWORD),
("Dr6", DWORD),
("Dr7", DWORD),
("FloatSave", FLOATING_SAVE_AREA),
("SegGs", DWORD),
("SegFs", DWORD),
("SegEs", DWORD),
("SegDs", DWORD),
("Edi", DWORD),
("Esi", DWORD),
("Ebx", DWORD),
("Edx", DWORD),
("Ecx", DWORD),
("Eax", DWORD),
("Ebp", DWORD),
("Eip", DWORD),
("SegCs", DWORD),
("EFlags", DWORD),
("Esp", DWORD),
("SegSs", DWORD),
("ExtendedRegisters", BYTE * 512),
]
class FLOATING_SAVE_AREA(Structure):
_fields_ = [
("ControlWord", DWORD),
("StatusWord", DWORD),
("TagWord", DWORD),
("ErrorOffset", DWORD),
("ErrorSelector", DWORD),
("DataOffset", DWORD),
("DataSelector", DWORD),
("RegisterArea", BYTE * 80),
("Cr0NpxState", DWORD),
]
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我在这个问题上做了大量的谷歌搜索,并尝试了以下方法无济于事:
根据 MSDN 上的评论:CONTEXT_FULL应该
CONTEXT_AMD64 | CONTEXT_CONTROL | CONTEXT_INTEGER |
CONTEXT_FLOATING_POINT正确地与 Win64 一起使用。
我尝试通过将寄存器名称中的 'E' 替换为 'R'(Eax -> Rax 等)来重命名我的 CONTEXT 和 WOW_64CONTEXT 结构中的寄存器
有没有其他人使用带有 ctypes 的 Python 来成功获取 Windows 上 64 位线程的上下文?
小智 5
您的主要问题是 WOW64 实际上是 32 位上下文,而不是 64 位。你需要实现一个64位的结构,类似于这个:
class CONTEXT64(Structure):
_pack_ = 16
_fields_ = [
("P1Home", DWORD64),
("P2Home", DWORD64),
("P3Home", DWORD64),
("P4Home", DWORD64),
("P5Home", DWORD64),
("P6Home", DWORD64),
("ContextFlags", DWORD),
("MxCsr", DWORD),
("SegCs", WORD),
("SegDs", WORD),
("SegEs", WORD),
("SegFs", WORD),
("SegGs", WORD),
("SegSs", WORD),
("EFlags", DWORD),
("Dr0", DWORD64),
("Dr1", DWORD64),
("Dr2", DWORD64),
("Dr3", DWORD64),
("Dr6", DWORD64),
("Dr7", DWORD64),
("Rax", DWORD64),
("Rcx", DWORD64),
("Rdx", DWORD64),
("Rbx", DWORD64),
("Rsp", DWORD64),
("Rbp", DWORD64),
("Rsi", DWORD64),
("Rdi", DWORD64),
("R8", DWORD64),
("R9", DWORD64),
("R10", DWORD64),
("R11", DWORD64),
("R12", DWORD64),
("R13", DWORD64),
("R14", DWORD64),
("R15", DWORD64),
("Rip", DWORD64),
("DebugControl", DWORD64),
("LastBranchToRip", DWORD64),
("LastBranchFromRip", DWORD64),
("LastExceptionToRip", DWORD64),
("LastExceptionFromRip", DWORD64),
("DUMMYUNIONNAME", DUMMYUNIONNAME),
("VectorRegister", M128A * 26),
("VectorControl", DWORD64)
]
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注意:此定义位于 WinNT.h 中——如果您安装了 VC++,它将位于安装它的 /include 目录中。
一旦构建了此结构,您就可以使用它来代替您构建的 CONTEXT / WOW64 CONTEXT。您还必须显然将寄存器更改为 RAX 等。
(注意:您还必须在 Python ctypes 中实现其他 4 件事:DWORD64、M128A、DUMMYUNIONNAME、DUMMYSTRUCTNAME 和 XMM_SAVE_AREA32。为简洁起见,我已排除它们,但您可以在以下位置找到它们的定义以进行构建他们自己:
DWORD64:只是一个 c_ulonglong
DUMMYUNIONNAME、DUMMYSTRUCTNAME:在 WinNT.h 中的 _CONTEXT 结构
M128A:http ://winappdbg.sourceforge.net/doc/v1.3/winappdbg.win32.defines.M128A-class.html
XMM_SAVE_AREA32:http ://winappdbg.sourceforge.net/doc/v1.3/winappdbg.win32.context_amd64.XMM_SAVE_AREA32-class.html
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