san*_*jan 11 java path shortest
我需要一种算法来查找地图中两点之间的最短路径,其中道路距离由数字表示.
给出的内容:开始城市目的地城市Z.
城市间距离列表:
A - B:10
F - K:23
R - M:8
K - O:40
Z - P:18
J - K:25
D - B:11
M - A:8
P - R:15
我想我可以使用Dijkstra的算法,但它找到了到所有目的地的最短距离.不只是一个.
任何建议表示赞赏.
luk*_*uke 35
像SplinterReality说: There's no reason not to use Dijkstra's algorithm here.
下面的代码我从这里开始修改并修改它以解决问题中的示例.
import java.util.PriorityQueue;
import java.util.List;
import java.util.ArrayList;
import java.util.Collections;
class Vertex implements Comparable<Vertex>
{
public final String name;
public Edge[] adjacencies;
public double minDistance = Double.POSITIVE_INFINITY;
public Vertex previous;
public Vertex(String argName) { name = argName; }
public String toString() { return name; }
public int compareTo(Vertex other)
{
return Double.compare(minDistance, other.minDistance);
}
}
class Edge
{
public final Vertex target;
public final double weight;
public Edge(Vertex argTarget, double argWeight)
{ target = argTarget; weight = argWeight; }
}
public class Dijkstra
{
public static void computePaths(Vertex source)
{
source.minDistance = 0.;
PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>();
vertexQueue.add(source);
while (!vertexQueue.isEmpty()) {
Vertex u = vertexQueue.poll();
// Visit each edge exiting u
for (Edge e : u.adjacencies)
{
Vertex v = e.target;
double weight = e.weight;
double distanceThroughU = u.minDistance + weight;
if (distanceThroughU < v.minDistance) {
vertexQueue.remove(v);
v.minDistance = distanceThroughU ;
v.previous = u;
vertexQueue.add(v);
}
}
}
}
public static List<Vertex> getShortestPathTo(Vertex target)
{
List<Vertex> path = new ArrayList<Vertex>();
for (Vertex vertex = target; vertex != null; vertex = vertex.previous)
path.add(vertex);
Collections.reverse(path);
return path;
}
public static void main(String[] args)
{
// mark all the vertices
Vertex A = new Vertex("A");
Vertex B = new Vertex("B");
Vertex D = new Vertex("D");
Vertex F = new Vertex("F");
Vertex K = new Vertex("K");
Vertex J = new Vertex("J");
Vertex M = new Vertex("M");
Vertex O = new Vertex("O");
Vertex P = new Vertex("P");
Vertex R = new Vertex("R");
Vertex Z = new Vertex("Z");
// set the edges and weight
A.adjacencies = new Edge[]{ new Edge(M, 8) };
B.adjacencies = new Edge[]{ new Edge(D, 11) };
D.adjacencies = new Edge[]{ new Edge(B, 11) };
F.adjacencies = new Edge[]{ new Edge(K, 23) };
K.adjacencies = new Edge[]{ new Edge(O, 40) };
J.adjacencies = new Edge[]{ new Edge(K, 25) };
M.adjacencies = new Edge[]{ new Edge(R, 8) };
O.adjacencies = new Edge[]{ new Edge(K, 40) };
P.adjacencies = new Edge[]{ new Edge(Z, 18) };
R.adjacencies = new Edge[]{ new Edge(P, 15) };
Z.adjacencies = new Edge[]{ new Edge(P, 18) };
computePaths(A); // run Dijkstra
System.out.println("Distance to " + Z + ": " + Z.minDistance);
List<Vertex> path = getShortestPathTo(Z);
System.out.println("Path: " + path);
}
}
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上面的代码产生:
Distance to Z: 49.0
Path: [A, M, R, P, Z]
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小智 5
估计的sanjan:
Dijkstra算法背后的想法是以有序的方式探索图的所有节点.该算法存储优先级队列,其中节点根据开始时的成本排序,并且在算法的每次迭代中执行以下操作:
确实,该算法计算了起点(在您的情况下为A)与所有其余节点之间的路径成本,但您可以在算法到达目标时停止对该算法的探索(在您的示例中为Z).此时,您知道A和Z之间的成本以及连接它们的路径.
我建议你使用一个实现这个算法的库,而不是自己编写代码.在Java中,您可以查看一下Hipster库,它有一种非常友好的方式来生成图形并开始使用搜索算法.
这里有一个如何定义图形并开始使用Dijstra with Hipster的示例.
// Create a simple weighted directed graph with Hipster where
// vertices are Strings and edge values are just doubles
HipsterDirectedGraph<String,Double> graph = GraphBuilder.create()
.connect("A").to("B").withEdge(4d)
.connect("A").to("C").withEdge(2d)
.connect("B").to("C").withEdge(5d)
.connect("B").to("D").withEdge(10d)
.connect("C").to("E").withEdge(3d)
.connect("D").to("F").withEdge(11d)
.connect("E").to("D").withEdge(4d)
.buildDirectedGraph();
// Create the search problem. For graph problems, just use
// the GraphSearchProblem util class to generate the problem with ease.
SearchProblem p = GraphSearchProblem
.startingFrom("A")
.in(graph)
.takeCostsFromEdges()
.build();
// Search the shortest path from "A" to "F"
System.out.println(Hipster.createDijkstra(p).search("F"));
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您只需要替换您自己的图形定义,然后像示例中那样实例化算法.
我希望这有帮助!