在Mac上,如何为一个python脚本创建一个拖放应用程序,其中脚本名称而不是Python在MenuBar(等)中显示?

bht*_*bht 7 python macos wxpython drag-and-drop menubar

我有一个Python脚本,我想通过点击某些内容或通过删除我要打开的文件来启动.我还想避免令人讨厌的mac Python问题,即解释器(Python)的名称而不是脚本的名称.我不想使用py2app,因为我不想捆绑Python并希望python文件保留为文本文件.我想要一个纯Python(或最好的shell脚本解决方案.)显示了如何做所有事情,但拖放部分; 显示了如何通过创建一个包来控制图标.

bht*_*bht 2

我对我的问题有了答案,但我希望有人能提出一些不太复杂的答案。我想出的解决方案是使用 Python 脚本来创建 AppleScript(呃!),将其编译成捆绑包,然后修改捆绑包以更改允许的文件扩展名、图标等。

在启动 wxpython 脚本时,如果没有 AppleScript(或使用 py2app),我没有找到一种方法可以让拖放工作,并且我无法让 AppleScript 在我创建的包中工作,我必须使用 osacompile 来创建给我的捆绑包。

我更喜欢这里这里的方法,其中“手动”创建 plist 文件,而不是像我在这里那样修改外部创建的文件,但下面的脚本确实可以完成这项工作。

#!/usr/bin/env python
'''This script creates an AppleScript app to launch a python script.
The app is created in the current working directory. A softlink is
made to an app version of the current python (with name
.../Resources/Python.app/Contents/MacOS/Python and found in the
directory tree of calling python interpreter), but with the name of
the app to be created, this means that the app name shows up in the
Mac menus.

Run this script with one, two or three arguments:
    <python script>
    <project name>
    <icon file>
The python script path may be specified relative to the current path
or given an absolute path, but will be accessed via an absolute path
in the AppleScript.

If the project name is not specified, it will be taken from the root
name of the script.

If the icon file is not specified, it will be assumed to be the same
as the python script, but with the extension changed from .py to
.icns.  (Note that image files can be saved in ICNS format in
Preview.). No error occurs if the icon file does not exist.
'''
import sys, os, os.path, stat, shutil, subprocess, plistlib
allowedfiletypes = ['txt',]
allowedtypedesc = 'Text Files'
scripttype = 'Editor' # use 'Viewer' if the script does not change the file

def Usage():
    print("\n\tUsage: python "+sys.argv[0]+" <python script> [<project name>] [<icon file>]\n")
    sys.exit()

if not 2 <= len(sys.argv) <= 4:
    Usage()

script = os.path.abspath(sys.argv[1])
if not os.path.exists(script):
    print("\nFile "+script+" not found")
    Usage()
if os.path.splitext(script)[1].lower() != '.py':
    print("\nScript "+script+" does not have extension .py")
    Usage()
# make sure we found it
if not os.path.exists(script):
    print("\nFile "+script+" not found")
    Usage()

if len(sys.argv) >= 3:
    project = sys.argv[2]
else:
    project = os.path.splitext(os.path.split(script)[1])[0]

if len(sys.argv) == 4:
    iconfile = sys.argv[3]
else:
    iconfile = os.path.splitext(script)[0]+'.icns'

# app will be created in current working directory 
apppath = os.path.abspath(os.path.join('.',project+".app")) # full path to app bundle

# find the python application; which must be an OS X app
pythonpath,top = os.path.split(os.path.realpath(sys.executable))
while top:
    if 'Resources' in pythonpath:
        pass
    elif os.path.exists(os.path.join(pythonpath,'Resources')):
        break
    pythonpath,top = os.path.split(pythonpath)
else:
    print("\nSorry, failed to find a Resources directory associated with "+str(sys.executable))
    sys.exit()
pythonapp = os.path.join(pythonpath,'Resources','Python.app','Contents','MacOS','Python')
if not os.path.exists(pythonapp): 
    print("\nSorry, failed to find a Python app in "+str(pythonapp))
    sys.exit()

# new name to call python
newpython =  os.path.join(apppath,"Contents","MacOS",project)

if os.path.exists(apppath): # cleanup
    print("\nRemoving old "+project+" app ("+str(apppath)+")")
    shutil.rmtree(apppath)

# create an AppleScript that launches python with the requested app
shell = os.path.join("/tmp/","appscrpt.script")
f = open(shell, "w")
f.write('''(*   drag and drop AppleScript 
     It can launch a python script by double clicking or by dropping a data file
     over the app. It runs the script in a terminal window.
*)

(* test if a file is present and exit with an error message if it is not  *)
on TestFilePresent(appwithpath)
        tell application "System Events"
                if (file appwithpath exists) then
                else
                        display dialog "Error: file " & appwithpath & " not found. If you have moved this file, recreate the AppleScript." with icon caution buttons {{"Quit"}}
                        return
                end if
        end tell
end TestFilePresent

(* 
------------------------------------------------------------------------
this section responds to a double-click. No file is supplied 
------------------------------------------------------------------------ 
*)
on run
        set python to "{:s}"
        set appwithpath to "{:s}"
        TestFilePresent(appwithpath)
        TestFilePresent(python)
        tell application "Terminal"
                activate
                do script python & " " & appwithpath & "; exit"
        end tell
end run

(*
-----------------------------------------------------------------------------------------------
this section handles starting with files dragged into the AppleScript
 o it goes through the list of file(s) dragged in
 o then it converts the colon-delimited macintosh file location to a POSIX filename
 o for every non-directory file dragged into the icon, it starts GSAS-II, passing the file name
------------------------------------------------------------------------------------------------
*)

on open names
        set python to "{:s}"
        set appwithpath to "{:s}"
        TestFilePresent(appwithpath)
        repeat with filename in names
                set filestr to (filename as string)
                if filestr ends with ":" then
                        (* should not happen, skip directories *)
                else
                        (* if this is an input file, open it *)
                        set filename to the quoted form of the POSIX path of filename
                        tell application "Terminal"
                                activate
                                do script python & " " & appwithpath & " " & filename & "; exit"
                        end tell
                end if
        end repeat
end open
'''.format(newpython,script,newpython,script))
f.close()

try: 
    subprocess.check_output(["osacompile","-o",apppath,shell],stderr=subprocess.STDOUT)
except subprocess.CalledProcessError, msg:
    print('Error compiling AppleScript:')
    print msg.output
    sys.exit()

# create a link to the python app, but named to match the project
os.symlink(pythonapp,newpython)

# change the icon
oldicon = os.path.join(apppath,"Contents","Resources","droplet.icns")
if os.path.exists(iconfile) and os.path.exists(oldicon):
    shutil.copyfile(iconfile,oldicon)

# Edit the app plist file to restrict the type of files that can be dropped
d = plistlib.readPlist(os.path.join(apppath,"Contents",'Info.plist'))
d['CFBundleDocumentTypes'] = [{
    'CFBundleTypeExtensions': allowedfiletypes,
    'CFBundleTypeName': allowedtypedesc,
    'CFBundleTypeRole': scripttype}]
plistlib.writePlist(d,os.path.join(apppath,"Contents",'Info.plist'))

print("\nCreated "+project+" app ("+str(apppath)+
      ").\nViewing app in Finder so you can drag it to the dock if, you wish.")
subprocess.call(["open","-R",apppath])
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有没有人有更好的方法来做到这一点而不使用 py2app?