use*_*500 3 repeat uniform three.js
我对均匀纹理和重复纹理有疑问,因为:
\n\ntex.wrapS = THREE.RepeatWrapping;\ntex.wrapT = THREE.RepeatWrapping;\ntex.repeat.x=100;\ntex.repeat.y=100;\n
Run Code Online (Sandbox Code Playgroud)\n\n它不起作用。所以我在网上搜索了解决方案,并在 giuthub 上找到了以下线程: \n https://github.com/mrdoob/ Three.js/ issues/787 issues/787 \nthreadstarter 和我有同样的问题,但不幸的是答案的链接不再有效。
\n\n当我想要重复均匀的纹理时,我必须做什么?
\n您正在编写自己的片段着色器吗?如果是这样,您需要将 UV 坐标乘以重复值,例如
uniform sampler2D baseTexture;
varying vec2 vUv;
void main()
{
gl_FragColor = texture2D( baseTexture, vUv * 100 );
}
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如果没有,http://stemkoski.github.io/Three.js/Texture-Repeat.html包含纹理重复的示例,例如
// texture repeated twice in each direction
var lavaTexture = THREE.ImageUtils.loadTexture( 'images/lava.jpg' );
lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;
lavaTexture.repeat.set( 2, 2 );
var lavaMaterial = new THREE.MeshBasicMaterial( { map: lavaTexture } );
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