Raf*_*ann 5 cocoa ios xcode-storyboard google-maps-sdk-ios
我通过手势识别器在GMSMapView上捕获拖动/平移手势时遇到了一个奇怪的问题.只有在从GMS 1.2更新到1.3.1之后才会出现此问题,其中(引用文档),
GMSMapView可以更好地消耗触摸
我有一个UIViewController在其主视图下持有GMSMapView.我发现GMSMapDelegate不提供处理拖动/平移手势的方法,因此我将UIPanGestureRecognizer添加到UIViewController,将其链接到IBAction选择器,并设置引用插座和插座集合,如下面链接的屏幕截图:http:// i .stack.imgur.com/gktoa.png
所以任何拖动动作都会触发recognizeDragOnMap:选择器,如下所示:
-(IBAction)recognizeDragOnMap:(id)sender {
NSLog(@"recognizeDragOnMap");
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)sender;
if (gestureRecognizer.state != UIGestureRecognizerStateEnded) {
NSLog(@"Still dragging");
return;
}
NSLog(@"DragEnded");
GMSCameraPosition *position;
if ((position = self.mapView.camera)) {
self.automaticCameraPositionChange = NO;
CLLocationCoordinate2D coordinate = [position targetAsCoordinate];
CLLocation *location = [[CLLocation alloc] initWithLatitude:coordinate.latitude longitude:coordinate.longitude];
[self.origin dragPinToLocation:location];
} else {
NSLog(@"No map camera");
}
}
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此设置过去在GMS 1.2.0下完美运行.更新后,GMSMapView会像过去一样响应手势,但上面的方法永远不会被调用!
任何人都知道是什么和/或如何解决它?
Aur*_*rte 12
对于1.4或更高版本,您只需consumesGesturesInView = NO在GMSUISettings对象中进行设置.
如果你这样做,请注意,当你只想与地图交互时,你将不得不处理可能使你的超级视图做事情的事件...我的意思是,例如,拖动添加到一个GMSMapView的东西滚动视图将拖动滚动滚动视图!
mapView.settings.consumesGesturesInView = YES;
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也有帮助.我的父视图正在消耗我的手势识别器
再加上
for (UIGestureRecognizer *gestureRecognizer in mapView.gestureRecognizers) {
[gestureRecognizer addTarget:self action:@selector(handlePan:)];
}
//////
-(IBAction) handlePan:(UIPanGestureRecognizer*)sender {
if (sender.state == UIGestureRecognizerStateEnded) {
CGSize size = mapView.frame.size;
CGPoint tp = CGPointMake(size.width/2, size.height/2);
CLLocationCoordinate2D loc = [mapView.projection coordinateForPoint:tp];
[mapView animateToCameraPosition:[GMSCameraPosition cameraWithTarget:loc zoom:mapView.camera.zoom]];
}
}
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太棒了!而且你甚至不需要添加自己的平移手势识别器
事实证明,一个GMSMapView实例现在拥有一个GMSBlockingGestureRecognizer吞噬所有手势的实例。所以有两个选择:
GMSMapView(可能会破坏依赖于它的内部功能)(像这样);或者采用第二种方法, 中的以下代码UIViewController使viewDidLoad事情恢复正常:
self.mapView = (RAMapView *)[self.view viewWithTag:1];
for (UIGestureRecognizer *gestureRecognizer in self.mapView.gestureRecognizers) {
[gestureRecognizer addTarget:self action:@selector(recognizeDragOnMap:)];
}
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老实说,这是一种丑陋、邪恶的拼凑,但它确实有效。:)
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