use*_*516 3 java shader nullpointerexception libgdx
我尝试像这样设置我的着色器:
fog = new ShaderProgram(Gdx.files.local("shader/shad.vert"), Gdx.files.local("shader/shad.frag"));
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但它给了我这个例外:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NullPointerException
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:194)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:173)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:156)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:165)
at Comet.Avoider.CometAvoider.create(CometAvoider.java:73)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:127)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
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我的着色器是这些:
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}
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和
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main() {
gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
}
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我不知道错误在哪里:(我无法解决它.我希望你能帮助我.谢谢!
这里的源ShaderProgram的loadShader:
https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/glutils/ShaderProgram.java#L196
构造函数读取文件的内容,因此,由于您已经超过该部分,文件可能没问题.
我怀疑它的这一行:
GL20 gl = Gdx.graphics.getGL20();
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(您可以直接在代码中自行尝试,看看它是否会爆炸).
如果你的应用程序没有为OpenGL ES 2.0配置,doc说getGL20() 将返回null.默认情况下,您获得1.x支持.1.x版本的OpenGL ES不支持着色器,因此您必须通过useGL20在应用程序配置中设置标志来配置应用程序.请参阅https://code.google.com/p/libgdx/wiki/ApplicationConfiguration
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