Mar*_*tin 3 .net c# multithreading timer
我编写了一个Timer类,以便在轮询另一个系统的Windows服务中使用它.我这样做是因为我有两个问题System.Timers.Timer没有解决.
System.Timers.Timer.Stop函数阻止主线程,直到Elapsed EventHanler的执行结束.System.Timers.Timer不处理事件再入.我希望Interval介于两个Elapsed EventHanler之间,这样如果之前的调用(+ interval)还没有完成,Timer就不会调用Elapsed EventHanler.在编写课程时,我发现我需要解决一些与thrading相关的问题,因为我不太熟悉那些我想知道以下Timer类是否是线程安全的?
public class Timer
{
System.Timers.Timer timer = new System.Timers.Timer() { AutoReset = false };
ManualResetEvent busy = new ManualResetEvent(true);
public double Interval
{
get { return timer.Interval; }
set { timer.Interval = value; }
}
public Timer()
{
timer.Elapsed += new ElapsedEventHandler(TimerElapsed);
}
void TimerElapsed(object sender, ElapsedEventArgs e)
{
try
{
busy.Reset();
OnElapsed(e);
timer.Start();
}
finally
{
busy.Set();
}
}
public event EventHandler Elapsed;
protected void OnElapsed(EventArgs e)
{
if (Elapsed != null)
{
Elapsed(this, e);
}
}
public virtual void Start()
{
busy.WaitOne();
timer.Start();
}
public virtual void Stop()
{
busy.WaitOne();
timer.Stop();
}
}
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首先,你可以使用System.Threading.Timer而不是这个计时器,根据我的经验,这是一个表现更好的计时器(只是个人经验的建议).
其次,在这种情况下,您应该给出一个标志,该标志在早期计时器完成任务后设置(此标志 - 所有线程都可以访问的静态字段).
在这种情况下,请确保在出现任何错误的情况下,然后由您重置标志,以便其他计时器不会无限期等待,以防定时器任务由于内部发生错误而无法为其他定时器设置标志.任务(应添加最终块的类型以确保处理错误并始终重置标志).
重置此标志后,下一个线程将对其进行处理,因此此检查将确保所有线程逐个启动任务.
我为这种情况编写的示例代码(方法代码已被删除,这将为您提供设计细节).
namespace SMSPicker
{
public partial class SMSPicker : ServiceBase{
SendSMS smsClass;
AutoResetEvent autoEvent;
TimerCallback timerCallBack;
Timer timerThread;
public SMSPicker()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
// TODO: Add code here to start your service.
smsClass = new SendSMS();
autoEvent = new AutoResetEvent(false);
long timePeriod = string.IsNullOrEmpty(ConfigurationSettings.AppSettings["timerDuration"]) ? 10000 : Convert.ToInt64(ConfigurationSettings.AppSettings["timerDuration"]);
timerCallBack = new TimerCallback(sendSMS);
timerThread = new Timer(timerCallBack, autoEvent, 0, timePeriod);
}
private void sendSMS(object stateInfo)
{
AutoResetEvent autoResetEvent = (AutoResetEvent)stateInfo;
smsClass.startSendingMessage();
autoResetEvent.Set();
}
protected override void OnStop()
{
// TODO: Add code here to perform any tear-down necessary to stop your service.
smsClass.stopSendingMessage();
timerThread.Dispose();
}
}
}
namespace SMSPicker
{
class SendSMS
{
//This variable has been done in order to ensure that other thread does not work till this thread ends
bool taskDone = true;
public SendSMS()
{
}
//this method will start sending the messages by hitting the database
public void startSendingMessage()
{
if (!taskDone)
{
writeToLog("A Thread was already working on the same Priority.");
return;
}
try
{
}
catch (Exception ex)
{
writeToLog(ex.Message);
}
finally
{
taskDone = stopSendingMessage();
//this will ensure that till the database update is not fine till then, it will not leave trying to update the DB
while (!taskDone)//infinite looop will fire to ensure that the database is updated in every case
{
taskDone = stopSendingMessage();
}
}
}
public bool stopSendingMessage()
{
bool smsFlagUpdated = true;
try
{
}
catch (Exception ex)
{
writeToLog(ex.Message);
}
return smsFlagUpdated;
}
}
}
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