bru*_*rux 10 java android android-canvas
我正在创建一个自定义视图,这是一种圆弧滑块进度视图.我可以根据用户触摸的位置(在x轴上)通过计算扫描来绘制更多或更少的弧,我通过首先计算百分比来做到这一点用户沿x轴触摸的位置.0%将一直向左,100%将一直向右.
我想更进一步,而不是基于用户按下的x坐标绘制弧,我想让它仅在用户触摸实际弧形绘制路径时移动,因此它更加逼真.我仍然是新的自定义视图,我的数学是有限的,但如果我得到一些提示,我将不胜感激

class ArcProgress extends View {
Context cx;
float width;
float height;
float center_x, center_y;
final RectF oval = new RectF();
final RectF touchArea = new RectF();
float sweep = 0;
float left, right;
int percent = 0;
public ArcProgress(Context context) {
super(context);
cx = context;
}
public int getPercentage() {
return percent;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
setBackgroundColor(0xfff0ebde);
width = (float) getWidth();
height = (float) getHeight();
float radius;
if (width > height) {
radius = height / 3;
} else {
radius = width / 3;
}
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(0xffd2c8b6);
paint.setStrokeWidth(35);
paint.setStyle(Paint.Style.STROKE);
center_x = width / 2;
center_y = height / 2;
left = center_x - radius;
float top = center_y - radius;
right = center_x + radius;
float bottom = center_y + radius;
oval.set(left, top, right, bottom);
//this is the background arc, it remains constant
canvas.drawArc(oval, 180, 180, false, paint);
paint.setStrokeWidth(10);
paint.setColor(0xffe0524d);
//this is the red arc whichhas its sweep argument manipulated by on touch
canvas.drawArc(oval, 180, sweep, false, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_MOVE) {
float xPosition = event.getX();
float yPosition = event.getY();
if (oval.contains(xPosition, yPosition)) {
float x = xPosition - left;
float s = x * 100;
float b = s / oval.width();
percent = Math.round(b);
sweep = (180 / 100.0f) * (float) percent;
invalidate();
} else {
if (xPosition < left) {
percent = 0;
sweep = (180 / 100.0f) * (float) percent;
invalidate();
}
if (xPosition > right) {
percent = 100;
sweep = (180 / 100.0f) * (float) percent;
invalidate();
}
}
}
return true;
}
}
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Ada*_*zyk 11
我想只在用户触摸实际的弧形绘制路径时才移动它
在开始的onTouchEvent(),你需要检查是否xPosition和yPosition正在履行一些条件.如果是的话,你会做你现在正在做的事情.如果没有,return true.
条件:
我们想检查x,y是否在灰色弧背景中:

让我们计算从(x,y)到中心点(a,b)的距离:
final dist = distance(x, y, a, b)
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distance() 是点(x,y)和(a,b)之间的简单欧几里德距离:
double distance(int x, int y, int a, int b)
{
return Math.sqrt((x - a) * (x - a) + (y - b) * (y - b));
}
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如果是,则x,y位于该灰色弧背景中y > Y && dist >= r && dist <= R.
这对你有用吗?你不需要很多数学.您可以计算触点与弧中心的距离(它是一个圆圈,因此很容易),并与您正在使用的半径进行比较.这将告诉你点是否在弧上(几乎,见下面的完整情况).
Point touchEv = ...;
Point circleCenter = ...;
//the radius of the circle you used to draw the arc
float circleRadius = ...;
//how far from the arc should a touch point treated as it's on the arc
float maxDiff = getResources().getDimension(R.dimen.max_diff_dp);
//calculate the distance of the touch point from the center of your circle
float dist = Math.pow(touchEv.x-circleCenter.x,2) + Math.pow(touchEv.y- circleCenter.y,2)
dist = Math.sqrt(dist);
//We also need the bounding rect of the top half of the circle (the visible arc)
Rect topBoundingRect = new Rect(circleCenter.x - circleRadius,
circleCenter.y - circleRadius,
circleCenter.x + circleRadius,
circleCenter.y);
if (Math.abs(dist - circleRadius) <= maxDiff &&
topBoundingRect.contains(touchEv.x, touchEv.y)) {
// the user is touching the arc
}
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